DayZ
Ninjins-PvP-PvE
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更新于:2 月 28 日 下午 12:47
作者:Naij0

Removed:
- IgnoreDamageProtectionForAIOwnedItems
- AlwaysAllowAIToDamagePlayerItems

AI does always damage player Items no matter what and Player also Damage AI Items no matter what. This is to make sure it cant be used to abuse a servers economy

更新于:2 月 27 日 下午 12:47
作者:Naij0

- fixed some server crashes
- removed actionmanagerbase.c again since i forgott it again >_>

SORRY!

更新于:2 月 27 日 下午 12:35
作者:Naij0

更新于:2 月 27 日 上午 9:44
作者:Naij0

- Added a Admin Menu, hotkey can be set in Hotkeys (this is just alpha nothing special just reload functions)
- Added option to show zone names on players map via main config
- Main Config reload does no longer tank fps and is faster now.

更新于:2 月 25 日 上午 7:54
作者:Naij0

- fixed issue where constructing the flagpole always created a pvp zone ( now only happens if a flag is attached)
- added:
"CirclePointsSmallMax": 80,
"CirclePointsMediumMax": 40,
"CirclePointsLargeMax": 60,
"CirclePointsXLMax": 80,
"CirclePointsDivisor": 5.0

These settings determine how many dots should be drawn on the map for small,medium,large,xl and above XL circles.

更新于:2 月 24 日 下午 4:04
作者:Naij0

- added comments to code for better understanding and readability (most of them are KI generated in english text because i was lazy to translate german to english manually LOL... i was a lazy fucker here yes)

- renamed `CustomRPCs`to `NinjinsCustomRPCs` inside `enums.c` and related functions, to avoid mod conflicts

- a bit of cleanup

- removed `actionmanagerbase.c` to avoid intense player action logging.

更新于:2 月 15 日 上午 4:41
作者:Naij0

Changelog:

Added:
"StartingDayOfTheWeek": 1, // 0 = Monday and 1 = Sunday
"EnableTerritoryFlagZones": 1, // Enable or Disable Flagpole Zones
"TerritoryFlagZoneCreateMode": 2, // 0 = Lowered, 1 = Raised, 2 = Always
"TerritoryFlagPvPZoneCheckInterval": 5.0, // How often the flags should get checked in secs
"TerritoryFlagZoneRadius": 100.0, // Radius for the Zone
"TerritoryFlagZoneType": 1, // Zone Types: PVP = 1; PVE = 2; VISUAL = 3; RAID = 4;
"TerritoryFlagZonePriority": 10, // Priority 1-10 (10 is highest)
"TerritoryFlagEnterMessage": "Test Zone!", // Entering Notification Message
"TerritoryFlagExitMessage": "Test Zone Exit!", // Exiting Notification Message
"TerritoryFlagZoneIcon": "NinjinsPvPPvE/gui/swords.edds", // Notification Icon in the Message
"TerritoryFlagZoneDays": "Saturday", // Days to be Active
"TerritoryFlagZoneStartHour": 0, // Starting Hour
"TerritoryFlagZoneEndHour": 24, // Ending Hour
"TerritoryFlagZoneDrawCircle": 1, // Draw Circle 0 = No , 1 = Yes
"TerritoryFlagZoneAlpha": 255, // Transparancy
"TerritoryFlagZoneRed": 255, // Red Circle Color
"TerritoryFlagZoneGreen": 0, // Green Circle Color
"TerritoryFlagZoneBlue": 0 // Blue Circle Color
"AlwaysAllowAIToDamagePlayerItems": 1, // Allows AI to Damage Players Items no matter what. 1 = Allow, 0 = Deny

- New debbuging style
- Debbuging Servers current Day of the Week, Time and Day index.


Fixed
Since there where issues with Week starting days (Monday and Sundaay) i have introduced StartingDayOfTheWeek to fix that issue.


更新于:1 月 19 日 上午 5:59
作者:Naij0

- changed bleeding to 2 cuts and 8 seconds and also 2nd update to publish

更新于:1 月 19 日 上午 5:43
作者:Naij0

- Experimental Public release.

更新于:2024 年 12 月 16 日 上午 1:55
作者:Naij0