Project Zomboid

Project Zomboid

[b42]Efficiency Skill Mod
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Uppdatering: 22 dec, 2024 @ 2:06

-Initial xp fixed on b41
-Now inefficient and efficient are dynamic on b41

-Fixed SandboxVars.MultiplierConfig b42 incompatibility, now XP should work as expected again

Uppdatering: 20 dec, 2024 @ 14:54

-Book names changed to vol. n on b42
-Initial xp fixed on b42
-Now inefficient and efficient are dynamic on b42
-All translation files changed to UTF-8 on b42
-Removed mod icon for now

Uppdatering: 17 dec, 2024 @ 20:05

-Adjusted initial xp for b42

Uppdatering: 17 dec, 2024 @ 17:56

b42 compatible update
-removed profession for now

Uppdatering: 17 dec, 2024 @ 10:03

-Added a new sandbox option: DefaultTimeLimit
Use it with CAUTION!
Setting this value too low can break actions.
This option defines the minimum time required for any action to be affected by the efficiency mod.
Actions take a set amount of time to complete. By default, smoking might take 460 (aprox) time units to finish. If you set DefaultTimeLimit to 470, smoking (and other actions that require less time) will no longer be influenced by the efficiency mod, as the time will be too short for the mod to adjust.
Use this setting carefully to ensure that actions are still balanced and function as expected within the mod's mechanics.

Uppdatering: 17 dec, 2024 @ 6:04

-Temporary patch to fix some conflicting actions

Uppdatering: 16 dec, 2024 @ 18:04

-This update fixes a strange bug when smoking
-Animation problems SHOULD now be significantly reduced

Uppdatering: 16 dec, 2024 @ 17:09

-Temporary patch to fix some conflicting actions

Uppdatering: 16 dec, 2024 @ 1:09

-Fix incompatibilities with Skill recovery journal mod
-Trait icons update
-Public functions for timed action times (this isn't important for users, but for me)

Uppdatering: 15 dec, 2024 @ 16:42

-Sandbox options for efficiency time modifier per level (w/translations)