Company of Heroes 3

Company of Heroes 3

(8) Serroni Approach
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Pembaruan: 2 Mei @ 1:47am
berdasarkan DutchToast

fixed impasse problem with main vision-blocking bunker in central ridge

Pembaruan: 30 Mar @ 3:28pm
berdasarkan DutchToast

* spruced up left flank to give a bit more flavour and detail

Pembaruan: 29 Mar @ 5:14pm
berdasarkan DutchToast

large performance push.
* Massively cut down on decal reliance (-88%) and
* reduced splat overhead (-14%)
* reduction in a few choice FX
* additional entities in left flank to make it more interesting

Pembaruan: 29 Mar @ 4:51pm
berdasarkan DutchToast

Pembaruan: 28 Mar @ 11:57am
berdasarkan DutchToast

Pembaruan: 12 Mar @ 3:40am
berdasarkan DutchToast

FPS optimisation pass:

*overall reduction in leaf splats
*overall reduction in non-functioning smoke fx
*overall removal of sparrow/bee fx
*overall removal of blowing leaves fx
*overall removal of non-functioning blowing dust fx
*ground texture addition of leaves to compensate for removal of leaf splats
*tapered map corners to reduce dead space
*shortened map description on loading

*overall gain of ~20 fps during tests: 139 fps low, 170 fps high from 115 fps low, 170 fps high

Pembaruan: 10 Mar @ 10:38am
berdasarkan DutchToast

Pembaruan: 10 Mar @ 8:15am
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Pembaruan: 10 Mar @ 7:26am
berdasarkan DutchToast

Pembaruan: 10 Mar @ 4:54am
berdasarkan DutchToast

* territory revision - corner intersections now act as cut-offs across the road system. protect these!
* atmosphere changes
* path finding pass
* additional vision blocking hedges added in a few places