Counter-Strike 2

Counter-Strike 2

ze_trainsanity
Affichage des entrées 1-7 sur 7
Mis à jour le : 1 mars à 6h29
par buzzo

- fixed final teleport timing
- fixed train spawning at wrong room
- added clipping to some rooms to prevent players from being stuck
- fixed mine item
- mine now has 50s cooldown after 5 uses instead of being killed
- zombie heal can heal zombies up to 100k health now, but heals 3k health per tick
- stage 2 roundtime set to 15 minutes and stage 3 roundtime set to 20 minutes
- added 6 new musics
- each stage has unique music sets
- improved momentum when teleporting to final room at stage 2 and stage 3

Mis à jour le : 27 févr. à 12h25
par buzzo

- fixed zombies chain-knifing after each teleport
- fixed spawn tp glitch

Mis à jour le : 26 févr. à 15h19
par buzzo

--- new features ---

- added some new possible holds
- added different ending for stage 1
- added some zombie/human items
- added admin room and teleport to it (teleport is located at the end of dark tunnels where trains spawn)
- added RTV stage (infinite mode)

--- reworks ---

- reworked rooms so that when you finish a room you go directly to the next one, without that room in between
- rearranged rooms with tiers, making first stage having more easier rooms and the 2 other ones having more hard/mid stages and etc...
- stage 1 is set to have 5 rooms, stage 2 is set to 10 and stage 3 to 15

these changes require some testing and feedback so I most def will have to come back and update again.

Mis à jour le : 1 déc. 2024 à 19h04
par buzzo

- fixed zombie speed not reseting when hit by train
- nerfed ending defense a bit

Mis à jour le : 1 déc. 2024 à 11h51
par buzzo

- fixed final tp teleporting all players to the ending too early.
- made door teleports filtered only to humans to give humans more time to think, but in trade reduced the global teleport time a bit.
- made trains deal 1k damage instead of 500 to zombies, they also get 0.2 speed until they are not in the train hurt area.
- added zombie healer to the first room as soon as they tp.
- moved spawnpoints to the back, to prevent chain infection on spawn.
- reduced spawn door break time from 15s to 10s after round start.
- moved some barrels.

Mis à jour le : 29 nov. 2024 à 8h00
par buzzo

- potentially fixed second room door not triggering after passing it once

Mis à jour le : 25 nov. 2024 à 15h17
par buzzo

Created ze_trainsanity.