Caves of Qud
Show Weapon, Item Stats
Mostrando 11-20 de 33 aportaciones
< 1  2  3  4 >
Actualización: 24 DIC 2024 a las 20:30

Added startup times to all items with it.
Added number-of-uses details to liquid fueled items.
Made specific-liquid-using items show which liquid(s) if they're empty.
Fixed Bows and certain other missile weapons: from only showing player's stats boosting →PV when equipped; to always show stat scaling like other weapons.
Credit to Tyrir in comments: Refactored code to use state, so no more skipping harmony prefixes possibly breaking worldgen; and removed PV>AV extra | on certain options.

Actualización: 22 DIC 2024 a las 0:22

Added item status options, and made them show whether the status also shows in the message log. Also made rusted, broken, EMP effects show at same place, because item mods and stats could push them out of view.

Actualización: 21 DIC 2024 a las 16:58

Added item status, shown if item damaged, which changes if you can scan it.
Added option to show none or less strength-scaling letters.

Actualización: 21 DIC 2024 a las 0:47

Hotfix (minor): Missile weapons with maxed stat scaling didn't show max PV.

Actualización: 20 DIC 2024 a las 23:16

Fixed radio-powered charge gain showing despite being too deep.
Split off BootSequence costs, adding display for any artifact startup time and costs, and fixed costs merging when they shouldn't.
Added support for liquid-fueled weapons like flamethrowers.

Actualización: 20 DIC 2024 a las 2:16

Hotifx: Merged all chargeuse values for weapons and armor, because those items with multiple charge uses were mostly because of mods that take a bit of power constantly or for each use.
Fixed radio-powered, overloaded mods.

Actualización: 19 DIC 2024 a las 23:28

Probably fixed bug with not displaying tags like [Broken] or liquid coverings on certain items.

Actualización: 19 DIC 2024 a las 22:58

Hotfix previous Glittermensch bug in a way that should totally prevent it.

Actualización: 19 DIC 2024 a las 22:23

Added liquid powered energy cell support.
Split chargeuse values, so doesn't combine eg a reprogrammable recoiler's program and recoil costs. Also splits costs that do happen at the same time like flaming/freezing, but can't be helped. Might add description option to tell which cost is from what item part?
Hotfixed 'after ammo/cell slot' option that didn't place tag right.
Maybe fixed bug with Glittermensch Boulderer?

Actualización: 19 DIC 2024 a las 13:46

Hotfix: Show default options, so easier to experiment with options.
Made all energy cell values round, just in case.
Made energy cell number of uses vague (~) if current cell charge is vague.
Made recharge values divide like every charge amount.
Fixed some options using percentage charge while percent was unknown.