Caves of Qud

Caves of Qud

Show Weapon, Item Stats
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Update: Jan 20 @ 8:35pm

Added description option for estimated damage vs AV, and made it the default.
Added option to view range when aiming, as tiles turning green to yellow.

Update: Jan 13 @ 8:13pm

Hotfix: Q-Girl clock, datadisks of items that hold liquid, and puddles/pools weren't showing right.
edit: and liquid-holding items in tinker menu, but that might be good now?

Update: Jan 10 @ 5:02pm

Show missile weapon max ammo and/or ammo type if empty.

Update: Jan 10 @ 3:00pm

Added options to shorten long item mod displays.
Added shield block chance display.

Update: Jan 4 @ 1:07am

Compressed preview picture to reduce mod size.
Added mechanical option: Instead of losing cooking/metabolizing effects when hungry, lose them when famished instead. Allows keeping effects while traveling on world map. (default: Off)
Added several options to display liquid producers.

Update: Dec 30, 2024 @ 9:05pm

Hotfix: Made added details not show when confused, following base game.
Fixed leaking color tag with empty liquid cells.

Update: Dec 30, 2024 @ 6:13pm

Show item's charge use with an unknown cell, and don't show =0x uses with no cell.
Make mental-armor-attacking estimates show AV icon in a different color than blue.
Geomagnetic disk cell slot stuck at front fixed itself at some point?
Made liquid-holding item details show within the brackets, and removed space seperating it from liquid cell's energy display.
Added option to show max drams of liquid containers, to display liquid production, to display psionic weapon approximate uses, whether to show startup details (where it always did before).
Minor fixes with startup tag, ego weapon displays, other.

Update: Dec 26, 2024 @ 3:42pm

Hotfix: Thrown weapons don't have +1 to cap, just +1 to base PV, so daggers get +1 throwing pv only if melee pv isn't at cap.

Update: Dec 26, 2024 @ 3:26pm

Added extensive mouseover helptext for status and energy options.
Made items with energy cells show their use-cost and/or uses-remaining next to the cell charge, rather than at end of cell slot, so aren't separated by the cell's tinker bits display.
Made injectors show throwing stats, or melee stats in hand; and show percent chance to penetrate at least once and inject, replacing their damage estimates.
Various adjustments and fixes to estimated PV>AV options, and added an option to put estimates in customizable brackets.

Update: Dec 25, 2024 @ 11:54am

Add grenade range.
Add injector range and estimated damage, which is WIP to be chance to penetrate at least once.
Hotfix: when checking for other liquids in liquid-fueled energy cells, don't check in part that isn't there.