Crusader Kings III

Crusader Kings III

Seasoned Lord
Menampilkan11-20 dari 28 kiriman
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Pembaruan: 11 Des 2024 @ 7:34am
berdasarkan Dad needs a Beer

Seasoned Lord -> Established Lord
Minor adjustment.

Pembaruan: 10 Des 2024 @ 8:43am
berdasarkan Dad needs a Beer

The devs messed up the clan government branching coding, so it barely created any branches, resulting in way too many house members. I fixed it and improved the cadet branching decisions. Now, branching isn't random; it's based on character and capability. No more nobodies founding their own houses. There will be less branching overall, but clans will divide if their empire or kingdom collapses.

개발자들이 클랜 정부 분가 코딩을 잘못해서 분가 생성이 거의 불가능했고, 그 결과 가문 구성원이 과도하게 많아졌습니다. 저는 이 문제를 해결하고 분가 생성 결정 방식을 개선했습니다. 이제 분가는 무작위로 발생하지 않고, 각 구성원의 성격과 능력을 기반으로 합니다. 듣보가 갑자기 분가하는 일은 거의 없을 것입니다. 전반적으로 분가 생성이 줄어들겠지만, 제국이나 왕국이 붕괴하면 클랜 집안은 분열될 것입니다.

Pembaruan: 9 Des 2024 @ 7:10pm
berdasarkan Dad needs a Beer

Message category changed from event_outcome to death_notable.

Minor adjustment for triggering condition.

Pembaruan: 8 Des 2024 @ 5:42am
berdasarkan Dad needs a Beer

More interesting house modifiers

Pembaruan: 8 Des 2024 @ 2:04am
berdasarkan Dad needs a Beer

Minor maintenance.

Pembaruan: 7 Des 2024 @ 7:15am
berdasarkan Dad needs a Beer

Link the character to the house modifiers. Now you can track down specific person who triggered it. Yeah!

More house modifiers.

Pembaruan: 6 Des 2024 @ 8:06am
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Pembaruan: 6 Des 2024 @ 6:55am
berdasarkan Dad needs a Beer

Updated translations.

Still adding more nickname-based modifiers.

Some modifiers are quite powerful and may impact campaign gameplay.

Added a bunch of mixed modifiers (not just good or bad).

Pembaruan: 5 Des 2024 @ 7:08am
berdasarkan Dad needs a Beer

Pembaruan: 5 Des 2024 @ 6:20am
berdasarkan Dad needs a Beer