Crusader Kings III

Crusader Kings III

(Discontinued) Balanced Ultimate Camp & Estate With Feudal/Tribal/Clan Domiciles
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Opdatering: 20. mar. kl. 14:28

Opdatering: 20. mar. kl. 14:23

Opdatering: 20. mar. kl. 14:02

Finally splitting this mod, this version will keep the Domiciles, and may likely remain unsupported.

Opdatering: 12. mar. kl. 13:11

Attempt to update clan government and estate buildings in line with 1.15 patch

Opdatering: 29. dec. 2024 kl. 14:46

increased the frequency of vassals checking if their liege will inherit their titles.

Opdatering: 23. dec. 2024 kl. 12:55

Renamed files

Opdatering: 21. dec. 2024 kl. 18:29

Added an AI-Only decision to generate an heir of the same house if their heir is both their liege AND not of their house, and if their primary title does not have an elective succession law.

This will hopefully prevent the bug where you inherit their manor from occurring while reducing the gameplay impact. Houses are less likely to go extinct if they have a different house liege. Please let me know if you continue experiencing the manor inheritance bug with DETAILED breakdowns of how they occured.

Opdatering: 16. dec. 2024 kl. 12:51

Integrated and re-balanced the manors for Feudal/Clan/Tribal realms. Requires new game start.

Opdatering: 14. dec. 2024 kl. 10:17

Preparation update to alert users of upcoming changes: Manor Domicile (Feudal/Clan/Tribal) is being integrated into this mod. Will be updated and balanced to reflect the nature of this mod.

Opdatering: 22. nov. 2024 kl. 16:51

corrected some syntax