Total War: WARHAMMER III

Total War: WARHAMMER III

The Old World Campaign, Classic
กำลังแสดง 11-20 จาก 35 รายการ
< 1  2  3  4 >
อัปเดต: 26 มี.ค. @ 7: 52pm
โดย ChaosRobie

Version 1.20 (not save game compatable)

  • Updated the map, pathfinding, etc. to match the main mod (it was the Feb 26 update I think). So a couple new settlements. Don't think there's any visible new factions. And Barak Varr's port was fixed.
  • Adapted the Chaos Dwarf narrative for the smaller map, no you can't actually access this since I haven't made any chd playable.
  • Enabled the Sword of Khaine script, it's the exact same as in the main mod
  • Updated for game version 6.1
  • Enabled the new kislev and tzeentch script stuff
  • Added new mixer custom factions and cultures
  • Reordered mixer custom factions in the start_pos so they are nicer and corrected some mistakes
  • Added that new faction wh3_main_ogre_stoneshatter, not actually playable
  • Reworked the victory_conditions script set-up. It now modifies the "main" script which is in the main TOW mod's .pack
  • Endgames should be fixed, probably

อัปเดต: 8 มี.ค. @ 2: 38am
โดย ChaosRobie

Version 1.19

  • Fixed the audio_campaign_maps table

อัปเดต: 16 ม.ค. @ 8: 32pm
โดย ChaosRobie

Version 1.18

  • Fixed Gotrek/Felix and Ghoritch missions/spawning

อัปเดต: 13 ม.ค. @ 8: 09pm
โดย ChaosRobie

Version 1.17

  • Fixed legendary hero missions/spawning
  • Fixed Bretonnia confederation technologies

อัปเดต: 12 ม.ค. @ 1: 29am
โดย ChaosRobie

Version 1.16 (not save game compatible, use the back up)

  • Fully updated the map and start_pos for game version 6.0
  • Go check the main mod for what that entails
  • Added two, more recent, custom mixer factions

อัปเดต: 7 ม.ค. @ 7: 03pm
โดย ChaosRobie

Version 1.15

  • Updated *scripting* for game version 6.0, making what was already there playable. This is basically the last Classic version brought into 6.0 with no other changes.
  • Did NOT change the start_pos at all (literally the same file) because of an unknown barrier that I've never seen before
    • Golgfag, Arbaal, Skulltaker, and Gorbad are NOT playable
    • Missing the latest Mixer custom factions
    • Settlement "Grimmpeak" is buggy
    • Settlement Ochness's port is probably buggy as well
  • This is the worst update ever, but it is a net positive

อัปเดต: 6 ธ.ค. 2024 @ 6: 43pm
โดย ChaosRobie

Version 1.14 (shouldn't affect saved games)

  • start_pos changes that follow the main mod:
    • Thorek removed (for now)
    • Kemmler moved down to Zarakzil
    • Malus Darkblade removed (for now)
    • Crone Hellebron placed at Nagronath
    • Grimgor removed (for now)
    • Azhag moved slightly east to Dushyka and now fights the Druzhina Enclave
    • Alith Anar moved very slightly south to Trogland
    • The 4 order factions (cth/emp/hef/lzd) on Albion now hate each other, at least initially
    • Regions "Pillar of Og Agog" and "Carn Mallog" on Albion given to Spirits of Sherweald
    • "Chamon Dharek" given to Sarl and "Kacirk" given to Sarthoreal's Watchers
    • "New" faction The Scourgeborn, placed in Norsca (Ironpelt Den, perfect!). Same faction as in IEE.
    • Removed "Subtle Torture"
    • Changed Ironclaw's leader's name (also renamed faction to "Ironclaw Mutinous Boyz")
  • Changed victory conditions to account for new starting positions
  • Removed Malus Darkblade from MCT settings. Hellebron is now the default for the Nagronath setting.

อัปเดต: 6 ธ.ค. 2024 @ 10: 17am
โดย ChaosRobie

Version 1.13

  • Fixed Teclis victory conditions that were causing crash

อัปเดต: 30 พ.ย. 2024 @ 5: 53am
โดย ChaosRobie

Version 1.12

  • Fixed Changeling stuff AGAIN. It's a really complicated script if you didn't know.

อัปเดต: 29 พ.ย. 2024 @ 11: 16am
โดย ChaosRobie

Version 1.11b

  • Changeling rifts fixed, again
  • Changeling's empire battle moved to dry land