Counter-Strike 2

Counter-Strike 2

ze_depths
10 sonuçtan 1 ile 10 arası gösteriliyor
Güncelleme: 2 Tem @ 15:10
Güncelleyen: Nyafi

-Reworked car camera
-Made the fuel section easier - the car will now stop inside the fuel room
-Fixed zombie shortcut near the end of stage 3
-Fixed block damage on elevator
-Slightly increased the push trigger size
-Push can be charged with Mouse2 (for real this time)
-Changed trail particle
-Other minor fixes

Güncelleme: 9 Şub @ 16:21
Güncelleyen: Nyafi

-Fixed zombie teleport on stage 2
-Removed a zombie shortcut on stage 3
-Improved some materials
-Removed more unnecessary files
-Hopefully fixed 3D skybox sometimes not showing up

Güncelleme: 29 Kas 2024 @ 7:15
Güncelleyen: Nyafi

-Reduced bloom
-Added an alternative way to charge up push, by spamming Mouse2
-Tweaked a hold on stage 2
-Adjusted some timers on stage 3
-Fixed music volume

Güncelleme: 18 Kas 2024 @ 17:07
Güncelleyen: Nyafi

-Upload fix
-Removed some unneeded files

Güncelleme: 18 Kas 2024 @ 15:51
Güncelleyen: Nyafi

-Fixed missing music
-Adjusted push speed at the end of sewer section on stage 3

Güncelleme: 13 Kas 2024 @ 9:15
Güncelleyen: Nyafi

-Changed car camera
-Adjusted some zm shortcut timings (mainly on stage 1 & 2)
-Added hudhint to push & fuel

Güncelleme: 11 Kas 2024 @ 6:16
Güncelleyen: Nyafi

-Fixed another teleport
-Fixed fuel trigger
-Slightly nerfed push
-Adjusted fog distance on stage 1
-Reduced volume of the waterfall at the end of stage 1
-Made an attempt to make the driver's camera less wobbly (need to test on live server)

Güncelleme: 10 Kas 2024 @ 19:25
Güncelleyen: Nyafi

-Fixed teleports
-Fixed car being blocked by players
-Reduced push item particles to help avoid framedrops
-Added underwater overlay
-Fixed box collisions on stage 3
-Fixed players getting stuck on elevator ceiling
-Made the water transition into the 3d skybox less ugly
-Other minor adjustments

Güncelleme: 10 Kas 2024 @ 3:31
Güncelleyen: Nyafi

+ FUCK LIGHTPROBES

Güncelleme: 9 Kas 2024 @ 7:02
Güncelleyen: Nyafi

Created ze_depths.