MADNESS: Project Nexus

MADNESS: Project Nexus

The Nevadex Arena Pack
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Opdatering: 30. mar. kl. 9:09

QUICK UPDATE

CHANGES
>Change Scourge's special angry to teleport than a 50-50 chance of performing a slam
>Endless Stage will now have enemies decrease in numbers
>Portal Rifter's heavy attacks change so you can somewhat breathe

Opdatering: 28. mar. kl. 20:37

IMPORTANT UPDATE

This Nevadex Mod is now fully balanced and made to be beaten by Vanilla Origins as half of the enemies that were once previously in the arena have now been removed for balance purposes as well as tweaks and changes to make the Arena fair but challenging for the Vanilla's

The removed enemies will be reserved for the next Nevadex Mod: 'Anomalous Threats'

CHANGES
>Scourge Rifter has been moved over to the Endless Stage
>Portal Rifters are now mini-bosses as opposed to being regular enemies
>Manderin moved to the Third stage segment
>Slowed enemy spawns

REMOVED ENEMIES
>DiamondBack
>Angelos
>Dark Ones
>And a few Bosses.

Opdatering: 27. mar. kl. 4:02

>Fixed a bug where Seraphus and Angelo were invincible
>Removed and reserved the Dark Ones for the next update
>Reworked enemy spawns

Opdatering: 13. dec. 2024 kl. 23:53

Small Update
  • Re-balanced character stats
  • Portal Rifters have been removed on the second stage
  • Reduced the Madmen's ability of stunlocking you in place
  • Worker Droids (MX-1) no longer have any mini clockheads that will spawn whenever they get killed

Opdatering: 13. dec. 2024 kl. 23:25

FILE COMPATIBILITY UPDATE

Opdatering: 29. nov. 2024 kl. 7:31

BALANCING UPDATE
  • Psychos can no longer counter your attacks
  • Angelos can now be stunlocked and no longer have the 'NoPain' trait
  • Madmen will now give off a warming before blitzing you with a spicy punch
  • Reduced the Balrog's armor
  • Removed Metal Guardsmen on the second stage
  • the RED units aggression have been toned down
  • Slowed down MX-0's blitzing attacks
  • Makimo's tac-damage have been toned down
  • ECHO can no longer pin you down with its shots
  • Diamond-Backs are now more distinct than the dark ones
  • Diamond-Backs will now exclusive spawn with fencing weapons

Opdatering: 24. nov. 2024 kl. 4:06

UPDATE
  • Psychos will no longer perform any dash attacks
  • Reworked some of Psycho's behaviors
  • Diamond-Backs will now have the "DashAttacker" trait
  • Proto-Ghoul has been moved to the second arena stage
  • Armor re-balancing on certain characters being way too tanky
  • Seraphus will now appear in the third Arena Stage than on the Endless Stages
  • Disso-Guardsmen removed
  • Removed a kick attack from Scourge of Reality's angry H2H attacks
  • New melee enemy for the Nevadex named: Dicer

Opdatering: 18. nov. 2024 kl. 0:41

ANOTHER QUICK UPDATE

-Reduced Scourge of Reality's Melee Damage from 30% to 20% and slightly lowered his attack speed

-Added a new enemy in Endless named: Hydrerus. He has a 45% of resurrection with an increased in stats

Opdatering: 17. nov. 2024 kl. 6:25

Quick Update

-Fixed the Piercer-201 hitting you without the enemy having the "AutoBulletHit" Trait

-Nerfed Balrog's Unarmed damge

Opdatering: 16. nov. 2024 kl. 4:51

NEVADEX EXITS BETA!

BUFFS:
>Psychos will now have 2 corpuses

>Madman's move speed increased and will now have a 7% chance of dizzying you

>NevX Merc will be more aggressive towards you

>The Manderin will now have the NoPain trait

>MX-3 will now ragdoll/knock you down with its attacks

NERFZ:

>Reduced NevX Merc's corpus count from 2 to 1

>Madman will now only perform light attacks

>Lowered Scourge of Reality's level from 100 to 75

CHANGES/OTHERS:

-Added a new enemy type named: NevX Makimo

-Added a new boss named: NevX ECHO

-Added a new boss named: Balrog

-Re-balanced many of the character stats

-Reduced the Madman enemy count on endless

-Re-balanced enemy spawns

-Changed Behavior and Traits of the Dark Ones

-Re-balanced the Scourge of Reality