Horizon's Gate

Horizon's Gate

Mafe optional and toggleable balance changes
Ergebnisse 1–10 von 22
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Update: 5. Dez. um 14:55
von Mafe

- Added some FXs for when certain actions of the mod trigger

Update: 1. Aug. um 13:17
von Mafe

- Guard and Ward reduction: Added a Roman number indicating how much reduction you get from the status into they name (V means you get 50% reduction, IV means you get 40%, and so)
- Mechanics that worked on incapped foes to drop stuff now also work on boat enemies. Items are transferred automatically to the stash.

Update: 1. Aug. um 12:09
von Mafe

- Organized mod options into several "folders" of dialogs: Battle, Misc, EXP, +Crew Stats and Economy
- Added an FX to "scalling XP Gems" so it doesnt cause the game to lag anymore when this part awards XP
- New battle option: Guard and Ward reduction
-- When ON, Guard and Ward get override by a version of this mod when they are applied on an actor. The version of those statuses of my mod reduces the given reduction by 10% when actor takes damage from the corresponding element (Physical or Magical). When less than 10% and taking a hit, the status removes itself.
-- Also added a small hotfix for a broken vanilla interaction: Itchy resistance (when it becomes 100%, or a multiplier of 0% if you are a modder) now it's taken into account for Guard removal. If you manage to make it 100%, Itchy won't remove Guard. In vanilla, this is done with a reaction that just removes Guard if itchy actorValue gets detected, which doesn't care about resistances/multipliers. Yes, this a buff to Crubs #CrubLife

Update: 23. Mai um 17:37
von Mafe

- Fixed unintentional actorValues colors

Update: 21. Mai um 3:11
von Mafe

- Speedburst mechanic its now its own setting, sepparate from Extended Evasion
- Added "Harsh darkness" setting, which now raises Acc penalty when attacking a pitch black tile to -75% (in vanilla, is -25%)

Update: 4. Mai um 13:25
von Mafe

- Disabled magical defense pierce from Extended Magical Attack since it could lead to numbers over and underflowing.

Update: 1. Mai um 19:08
von Mafe

- Fixed some minor issues

Update: 30. Apr. um 22:50
von Mafe

- I forgot to add Magical defense for the last option added, so this patch fixes that

Update: 30. Apr. um 22:44
von Mafe

- New modifier: +Stats for foes. Gives the enemy extra stats that scale with your party "power level". Can be dispelled, but those are applied on combat start and at the beginning of the foe turn.

Update: 27. Apr. um 7:58
von Mafe

- While hovering the mouse over any of the mod options, they will now create a tooltip that explains what the option does change or how it work in-depth.