Caves of Qud

Caves of Qud

Rogue Robots of Qud
Menampilkan1-10 dari 29 kiriman
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Pembaruan: 20 Mei @ 7:01pm
berdasarkan QWii

Hotfix for the Esper/Chimera issue. Never trust me around an XML file I guess

Pembaruan: 25 Apr @ 1:58pm
berdasarkan QWii

Emergency patch to fix some major issues.

Unfortunately Decarbonizer has to go until I can entirely recreate it from scratch, seems like it's causing issues with mutation exclusion.

Upgrades should now work as intended but also the damage from over-upgrading will be able to kill you as a side effect.

Pembaruan: 24 Mar @ 3:02pm
berdasarkan QWii

Fix to chrome pyramid and godhed upgrade drops.

Chrome Pyramids now drop high tier modules of any kind.

Legendary Godheds now drop random modules, weighted towards more common ones, but high-tier modules are possible too.

They were always supposed to be like this, but I somehow messed it up.

Pembaruan: 8 Mar @ 7:01pm
berdasarkan QWii

0.4 update
+ some bugfixes regarding the upgrade modules not appearing in some inventories due to a typo in the population tables

Some balance changes will probably be needed

Pembaruan: 8 Jan @ 7:24pm
berdasarkan QWii

Emergency hotfix for eater's flesh issue

Pembaruan: 6 Jan @ 1:20pm
berdasarkan QWii

New bugfix, get it while it's hot(fix)

Turns out the microadjuster module did nothing because of an XML typo, should be fixed now.

Pembaruan: 4 Jan @ 10:26am
berdasarkan QWii

Major fixes to some issues with module purchases & with the Improved Reactor mutation (turns out an old bugfix that was no longer needed was messing up the system).

Ultrakill reference mutation as a bonus :)

Work continues on 0.4

Pembaruan: 28 Des 2024 @ 1:20pm
berdasarkan QWii

Fixed mutation point bug on Compute Node module or whatever it was called

Some groundwork for other fixes & upcoming update

Pembaruan: 20 Des 2024 @ 12:08pm
berdasarkan QWii

Bugfixes and a bugfix to a bugfix.

Rapid mutation shouldn't happen anymore hopefully

Pembaruan: 15 Des 2024 @ 4:35pm
berdasarkan QWii

Long-overdue Biological Core nerf, a couple bugfixes, and turrets are now actually slower than other robots (though not by as much as I'd like, the way Qud handles move speed confuses me).

Hydraulic Slam is no longer instant.

Plus, one bonus mutation for anyone who wants to be a chaingun turret. The health cost is a little too high to use at Level 1, I'll have to figure out something to help with that. Not sure what yet.

Actual updates incoming.