Garry's Mod

Garry's Mod

NUKETOWN REZZURRECTED - An nZombies Rezzurrection Config
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Opdatering: 2. apr. kl. 10:02

- Changed weapon/interact font from BO2 to NZ Classic

- Green fog in the green house kitchen no longer gets deleted in performance mode

- Reduced overall amount of props and dynamic lights in the map, with or without performance mode

- Fixed accidentally deleting the map-placed powerup door when in performance mode

- Added green fog to yellow house living room with all the radioactive crap in it

- Adjusted zombie spawns and nav mesh

Opdatering: 28. mar. kl. 19:53

- Ashes no longer fall while indoors (helps to save on fps + just looks better)

- Added a few more BO1 guns to the mystery box. I know nuketown zombies is a bo2 map, but in order to lean more into the "where the past and future come together" I decided to chuck in some bonus weapons. why not, aye? I even made 'em rarer than the bo2 guns so it's kinda like a little easter egg when you get one.

- Deleted a few more dynamic lights to improve performance

- Updated map detailing

- Improved nav mesh

Opdatering: 28. mar. kl. 4:58

- Added a few new weapons from Renaissance and BO1 to the mystery box

- Fiveseven now uses its akimbo variant

- Fixed overlapping music when two or more easter eggs were activated at the same time

- Adjusted color correction

- Performance mode is now more aggressive

- Nav mesh improvements

- Decreased amount of dynamic lights to improve performance

- Added farz command on gamebegin for solo players (slight performance increase)

- Removed asshole zombie spawn that would cuck you on the bottom of the stairs in the green house living room

- Removed Vigor Rush and Deadshot from the random perk pool

- Decreased length of ambient round start track so it fades in and out better

- Replaced WaW Bowie with its BO2 version

Opdatering: 19. mar. kl. 7:57

- Nav mesh improvements

- Color correction adjustments

Opdatering: 17. mar. kl. 10:42

Increased max players from 4 to 10

Opdatering: 17. mar. kl. 6:17

- Adjusted zombie spawn distance

Opdatering: 15. mar. kl. 6:33

- Adjusted box weapons

Opdatering: 14. mar. kl. 1:48

- Corrected zombie populations

- Added lobby system, improved gameover event

- Misc aesthetic / navigation improvements

Opdatering: 13. mar. kl. 3:05

- General navigation improvements

- Fixed some barricades/player clips that weren't optimal

- Enhancement for performance mode: now a lot of debris props get deleted, further increasing fps

- Adjusted box weapons

Opdatering: 12. mar. kl. 3:40

- Catalog overhaul: removed 2 hit downs in favor of 3 hits to compensate for Moo giving zombies Mike Tyson level combat skill

- Standardized jump and dive height to 170 units

- Aesthetic improvements