Sid Meier's Civilization VI

Sid Meier's Civilization VI

Arknights Rules of Victoria(Alexandrina Vina Victoria and Ebalana)
กำลังแสดง 1-10 จาก 21 รายการ
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อัปเดต: 14 พ.ย. @ 4: 09am
โดย Grand Wizard

Statement
* Included two new arknights leaders and a new civilization, mod can't be activated if you have download my Victoria pack (Click here to download)
*It's welcome to make local text for your motherland, you can contact with me then i can directly added into data and you can also be added at contributor list
* A rebuild program of Artillery field officer and new Tala UI/UD has been issued. I m glad to receive ideas.

New civilization: Tala

Ability: Whip of Aslan
+10 output for all cities when not at war with any civilization, +2 livability; units gain +15 combat strength when adjacent to the capital city center, but lose -1 combat strength for each tile away, until removed when the unit is more than 15 tiles away from the capital.


Leader: Alexandrina Vina Victoria
Ability:"Sunset"
Each time a technology allowing the construction of walls is unlocked, grant this wall building to your capital and cities with a barracks district. Units entering a barracks for the first time receive special abilities based on technologies, civics, and promotion owned by the city.


Leader: Abelana
Ability:
+5 Combat Strength for units in a state of war;
For each monument and holy site you own, all monuments gain +1 Science, Culture, and Faith. The Dulin Arcanist gains +2 Science and Culture at the location if sacrificed within your territory; military units killed by melee units will turn into our “Dublin Elite Death trooper”.

Unique unit
Storm Trooper
A replacement for ranger, stronger than ranger. Initially gains one promotion; this unit has double mobility when deployed from fortresses, making it an excellent choice for infiltration operations.

Steam Knight
An deterrent unit that similar to the GDR. Cannot form legions or armies, and upgrades are obtained through unlocking technology. Close combat attacks deal additional damage equal to 20% of the target's lost health.


Dublin Arcanist
A special ranged unit unlocked by "Theology" civic. Gains attack power based on the number of Holy Sites, Shrines, and Temples you possess. Can sacrifice nearby friendly units to temporarily provide a powerful boost in attack power and health recovery for all friendly units.

Artillery Field Officer
A special Victorian unit that can cause aoe damage to enemy. Commonly, the unit can get ammos from adjacent Siege and Naval ranged units, and officer can get 3 combat strength from each ammo. This unit has ability to calling "Coordinate barrage."



Royal Dale Armory
Replaces encampment, lower cost, and has the same adjacency bonuses as Industrial Zones. Ranged attack range is 3. Units can gain the following abilities from the district: Smash: Requires military training, reduces enemy attack power and health recovery. Sky Hammer: Only unlocked for melee; requires "Engineering" technology, next attack is enhanced to area damage after attacking 3 times."On Our Honor": Unlocked only for melee, anti-cavalry, and light cavalry; releases summons at enemy unit positions within two tiles, dealing damage to those enemy units each turn.


Tips
Any text and game playing problems that you found can sent to me or just leave a massage on board,every two week I will fix them up.

Background Music:
Cris Velasco --- Company of heroes 2 Main Theme
The Beatles --- I need you
The Beatles --- Now and then
The Beatles --- All you need is love
The Beatles --- In my life

อัปเดต: 14 ก.ย. @ 6: 52am
โดย Grand Wizard

อัปเดต: 13 ก.ย. @ 11: 10am
โดย Grand Wizard

อัปเดต: 9 ก.ย. @ 5: 35am
โดย Grand Wizard

อัปเดต: 8 ก.ย. @ 8: 02pm
โดย Grand Wizard

อัปเดต: 23 เม.ย. @ 4: 41am
โดย Grand Wizard

Fixed some serious bugs.

อัปเดต: 21 เม.ย. @ 8: 37pm
โดย Grand Wizard

do not touch, testing

อัปเดต: 21 เม.ย. @ 7: 52pm
โดย Grand Wizard

อัปเดต: 21 เม.ย. @ 7: 49pm
โดย Grand Wizard

Don't touch

อัปเดต: 16 เม.ย. @ 5: 14am
โดย Grand Wizard