Company of Heroes 2
Annihilation Mod
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Обновление: 1 дек. 2014 в 15:02

Обновление: 1 дек. 2014 в 8:19

Fixed a bug that would disappear aerial reconnaissance Major when he reached the veteran level 1.
All the infantry can now reach level 5 veteran (with the exeption served weapons, snipers and US major) course with the addition of skills at levels 4 and 5.

Обновление: 30 ноем. 2014 в 15:13

German halftrack now have a repair function
The halftrack with 50 caliber anti-aircraft weapon has been added to US barracks.
Two other halftracks (a repair and the other with soldiers from the combat engineers) were also added.

Обновление: 28 ноем. 2014 в 6:29

New update available.

Penalties related to Tiger Ace deleted.
Switch Fuel / Ammo available for all factions.
Transfer orders available for all factions.

Modified Officers:
Now they can all start reconnaissance flights, artillery strikes and air strikes.
All officers have "retreat" function, when activated nearby units can fold his side.

Обновление: 27 ноем. 2014 в 6:21

Update.

Ajour of weapon slots for all US officers, as well as the rangers (who were limited to 2 slots of 6).
Sprint increased from 5 to 15 seconds for the Rangers.
Deleting medical kits for the US combat engineers, can not renforced.

Обновление: 22 ноем. 2014 в 14:51

Price increases howitzers
Changing the shooting distance flamethrowers
Adding the Rangers in the American HQ

Обновление: 20 ноем. 2014 в 10:56

Обновление: 20 ноем. 2014 в 7:16

The mod has been updated.
All issues regarding the artillery and the shootout were resolved.

Обновление: 16 ноем. 2014 в 9:01

Price increased 50 MG soviet ammunition
Kulbelwagen added to the German HQ
Armor increased Kulbelwagen 190-250
Medikit retired soviet engineers (not building in some cases because not enough space)

Обновление: 16 ноем. 2014 в 6:06

Update :

Adding recovery for all factions (engineers only)
Gain recovery increased (20 and 10 ammunition fuel)
Changing the flamethrower American who was at a disadvantage because he drew less time than the others (1.75 to 3 seconds), it is now equal to others.
The Flak20mm increased in range from 45 to 55 and 30 to damage increased.