Left 4 Dead 2

Left 4 Dead 2

Door Barge
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Update: Mar 8 @ 4:55pm

-Small name change
-Added an extra check to ensure proper functionality

Update: Nov 27, 2024 @ 9:50am

-Kind of improved barging responsiveness when the door is currently moving
-Slight clean-up to decrease redundancy
-Added 1 (one) new barged reaction line for Rochelle

Update: Nov 15, 2024 @ 11:00am

-Removed script from global scope to prevent potential conflicts
-Small clean-up

Update: Oct 25, 2024 @ 6:10pm

-Fixed some doors that would close in your face immediately after barging them
-Fixed delay related to resetting the fatigue

Update: Oct 23, 2024 @ 5:04pm

-Fixed potential crashing in some instances

Update: Oct 13, 2024 @ 7:12am

-Increased screen shake radius
-Tweaked stagger and stagger check origin
-Double doors should be a bit more fluid to open now, hitting one of them should also open the other
-Ragdolls on the other side of a barged door should now repulse away a bit further
-Adjusted sounds that are played when barging for more impact

Update: Oct 7, 2024 @ 7:33am

-Reduced speed requirement. As long as you have high/green health, you should be good
-Fixed being able to barge through doors while running backwards
-EXPERIMENTAL: Doors with a unique opening direction are now temporarily forced to open away from you. Doors like these are configured that way for a reason, so you might encounter some unintentional issues, gameplay and/or design-wise
-Properly applied fatigue/shove penalty as intended
-Doors that are barged can now do damage! 7HP for survivors, 14HP for infected, double those amounts when under adrenaline
-Slightly reworked how lines are played

Update: Oct 6, 2024 @ 2:35pm

-Changed the stagger origin point

Update: Oct 6, 2024 @ 12:16pm

-Hopefully made door barging a bit smoother and more responsive

Update: Oct 6, 2024 @ 11:35am

-Slightly increased speed at which the doors open when barging through them
-Tweaked stagger check area distance, hopefully preventing mishaps