RimWorld
[AV] Mechtech
17개 중 1~10개 표시 중
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업데이트: 2025년 9월 24일 @ 오전 8시 58분

Update on 9/24/2025 5:58:13 PM:

Mod version: 2.03.03

Balance:
- reviving a reshaper will give you at least a day of time to feed the sinistre before it gets angry
- sinistres bioferrite need can now be seen on its reshaper
- added new messages when a sinistre leaves a gift
- there is now a settings where you can change the number of spawned items (neurofoam/neutroamine/hemogen) from fluoids or cultivation pods, they can now be tuned up to 10. Default is still 1.
NOTE: this is done in a way that does not require a restart, however patching the countToSpawn of those 3 AV_Framework.SpawnerDef's will no longer work

Fixes:
- fixed the broken math of the hunger rate of sinister (they will now eat 3 bioferrite per day)

업데이트: 2025년 8월 29일 @ 오전 2시 13분

Update on 8/29/2025 11:13:07 AM:

Mod version: 2.03.02

Balance:
- royal lancers charge lance now has the same range as the normal charge lance (which got buffed with 1.6)

Textures:
- added a west texture for fluoid mechs
- added an ancient texture for tarantula mechs (yes, thats 54 new textures, another 2.5MB, just for the tarantula...)
- removed old (no longer in use) textures for scrapper

Fixes:
- fixed reshaper mech gaining fake trust/power levels after rebirth -> this resulted in it having the passive buffs but not all abilities


Steam version no longer contains the source code of this mod. If needed it can be found on my github.

업데이트: 2025년 8월 1일 @ 오전 11시 52분

Update on 8/1/2025 8:52:10 PM:

Mod version: 2.03.01

- fixed the helixien gas bandnode

업데이트: 2025년 8월 1일 @ 오전 6시 55분

Update on 8/1/2025 3:55:35 PM:

Mod version: 2.03.00

Now works with rimworld's version 1.6

- reorganized the research tab
- carbon panels now provide a bit of vacuum protection
- neuroferium no longer satisfies the need for luciferium
- totally not wheatley can now comment on beeing in space

Reworked the combat command of the royal lancer:
- no longer active by default, instead it is an ability which autocasts itself when drafted
- it now drains the energy of the royal lancer when active
- non-mechanoid pawns only get half as strong buffs

업데이트: 2025년 8월 1일 @ 오전 6시 54분

[Auto-generated text]: Update on 8/1/2025 3:53:50 PM.

업데이트: 2025년 6월 21일 @ 오전 5시 00분

Update on 6/21/2025 2:00:11 PM:

Mod version: 2.02.04

Fix:
- Unspecified Mechanoid Chips are no longer stackable - their functionality sadly requires this =/

Any Unspecified Chip stacked above 1 will reduce itself to 1 with this update (while also throwing an otherwise harmless one-time error).

업데이트: 2025년 6월 17일 @ 오전 7시 59분

Update on 6/17/2025 4:59:15 PM:

Mod version: 2.02.03

Misc:
- added a setting which allows to switch the ability access of the tarantula. by default it can no longer use missiles when it is part of the colony (or any player faction)

업데이트: 2025년 6월 15일 @ 오전 10시 53분

Update on 6/15/2025 7:52:58 PM:

Mod version: 2.02.02

Fixes:
- firefoam missiles should properly extinguish fires now

업데이트: 2025년 6월 14일 @ 오전 5시 43분

Update on 6/14/2025 2:43:41 PM:

Mod version: 2.02.01

Balance:
- tarantula now needs 12 gestation cycles like other boss mechs


Mod-Compat:
- bandnode extender implant will now properly recognize bandnodes from Alpha Mechs and Dead Mans Switch
- unspecialized mechanoid chips can now be turned into boss-chips from Alpha Mechs (provided that you already analysed them)


Fixes:
- reshaper and tarantula no longer loose their resources when they enter a new map (fix is in [AV] Framework!)
- reshaper will no longer throw a warning that their sinistre was not saved when the sinistre never showed itself (it will now also be saved in the attached form)
- removed the log spam (leftover from developing)

업데이트: 2025년 6월 12일 @ 오전 10시 52분

Update on 6/12/2025 7:52:34 PM:

Mod version: 2.02.00

THIS UPDATE WILL CAUSE HARMLESS ONE-TIME ERRORS - IGNORE THEM!


Content:
- scrapper and militors can now be ordered to operate mortars
- added a new boss mech: tarantula
- added a new item: unspecialized mechanoid chip (tarantula boss loot)
- added a new mech: reshaper
- added a new entity: sinistre (+ its little spawns)
- added a new item: sinistre essence
- reworked how the mechlink unlimiter works -> now it is more powerful and easier to fine tune

Misc:
- updated/reworked a lot of descriptions to be more clear
- doubled the file size for this mod (YES the tarantula boss mech is that chunky)
- removed the mostly AI-made mod preview artwork of the royal lancer

Fixes:
- reworked the targeting of hacking lances -> they can no longer be used on targets where it would have no effect (besides wasting a charge)
- dismantled of mechlinks for signal chips now uses a custom system so it no longer locks recipies from other mods that make signal chips craftable behind research of this mod. This rework also causes the one-time error mentioned above