Left 4 Dead 2

Left 4 Dead 2

Timesplitters campaign
Visualizzazione di 1-2 elementi su 2
Aggiornamento: 27 set 2024, 10:48

V1.1
Map 1:
- The teleport at the end is smoother.
- Infected can climb up the window during the panic event.
- Fixed unreachable spot behind a table.
Map 2:
- Safehouse: The safehouse door will always be open after the finale starts. Tanks should have an easier time navigating the tables and zombies should spawn more frequently from the alley. There are fewer supplies in the safehouse but more around the map.
- AI shouldn't get stuck on tables anymore.

Aggiornamento: 25 set 2024, 16:24