Garry's Mod

Garry's Mod

gm_afterhours
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Update: 7 mrt om 15:43

Okay, this should fix those insanely annoying rainbow errors on some of the cinder brick textures. Sorry for the delay there, I could have sworn before I had fixed that but it's all good now! Let me know if you have any issues of course!

Update: 27 feb om 21:48

Hey sorry about that, had everything packed nicely but a handful of textures and the songs in the club suddenly decided to not pack properly. I'll get this fixed tomorrow after I get home from work.

Update: 27 feb om 21:43

Update: 2 okt 2024 om 18:24

Okay there we go, some optimizations for the cabin and a couple other areas. Packed fully, so you should be all good!

Update: 1 okt 2024 om 20:36

Realized the stupid ep2 files are refusing to pack again, so I'm reverting this very small change for now

Update: 30 sep 2024 om 20:28

Somehow I made the map size very slightly smaller, I have no clue how that happened lmao.

Did an optimization pass on the cabin, terribly sorry it's not a very good spot for performance for sure. It should be quite a bit better now though, sorry about that!

Let me know if you see any further missing bits, but this should be just about as stable a release as I think I'm gonna get lmao

Update: 28 sep 2024 om 21:47

Okay for real for real for real oh my god why is packing such a nightmare

There were still some lingering cubemap dependencies for the cinderwall tex's that were making the bus stop walls and the abandoned club/theater all rainbow

Update: 28 sep 2024 om 21:35

Okay for real for real I fixed it, realized that my steam deck is basically the best vanilla no-games-installed test bed and this should be completely texture glitch free I believe.

Update: 28 sep 2024 om 19:52

Figured out the weird missing textures, turns out episode 2 wasn't packing right so that should be fixed now.

Also fixed some missing audio files for soundscapes, so I think this might be a fully stable build. Sorry for the iterations there!

Update: 27 sep 2024 om 20:32

Fixed some areaportal doors clipping into other areas, sorry forgot to set their movement direction correctly! If you were having areas become difficult to navigate because of a large black wall suddenly kinda of appearing this should fix that. Seems to have been fairly rare, but still should be good.

Also, the custom rain particles that I had made somehow never got packed, so those should be working correctly now too.

If you're still having texture issues, more than likely it's because you're either on a linux instance of the game (for some reason multiple textures have issues loading on linux due to the engine having strict capitalization rules vs windows) or potentially due to the 64-bit version. If you have had issues on 64-bit and know a bit about some of these recent changes let me know, because I'm having an awful time figuring out why packed textures which work fine even on a fully vanilla 32-bit gmod don't work in 64.

Other than that, this should be the most stable version of this yet! Thanks so much for playing and for reading!