XCOM 2
[WOTC] Soldier Development Redux
13개 중 1~10개 표시 중
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업데이트: 2025년 8월 13일 오전 5시 10분
작성자: XpanD

Yesterday's update made successful shots pull their chances and rewards from the psi config array, oops. Fixed now.

(thanks to Xilay for the report and logs/configs)

업데이트: 2025년 8월 12일 오후 2시 28분
작성자: XpanD

Small update.

- Hack events now support StatChances. (hidden until next config change)
- Exposed debug logging toggle to the config.
- Added more logging to track potential issues.

No changes to actual configs yet, didn't want to invalidate people's changes for something this small. If you want to use these features, you can add them manually:

StatChances: Check existing examples in XComSoldierDevSkillEvents.
Debug logging: Add "UseDebugMode = true" (without the quotes) to XComSoldierDevBase.

Debug logging is spammy, only enable if you need to see what the mod is doing!

업데이트: 2025년 1월 28일 오전 6시 39분
작성자: XpanD

Added a simplified Chinese translation, courtesy of SKRING.

업데이트: 2025년 1월 26일 오전 5시 50분
작성자: XpanD

Added a traditional Chinese translation, courtesy of william09703.

업데이트: 2025년 1월 18일 오전 3시 40분
작성자: XpanD

Added a Russian translation (courtesy of Yoga), and converted the stock English file to UTF-16 LE BOM to follow base game and support more languages properly.

업데이트: 2025년 1월 14일 오전 6시 39분
작성자: XpanD

Some big changes under the hood.

  • Added support for translations into any game-supported language.
  • Removed the feature that disabled covert op stat boosts. (split off into its own mod)

Note that if you made any changes to the XComSoldierDevBase config, you may need to redo those. Other configs should be untouched.

업데이트: 2024년 10월 21일 오전 5시 13분
작성자: XpanD

A few fixes, part deux.

  • Fixed misses potentially being counted as hits.
  • Fixed bad logging related to psionic attack events. (showing wrong percentages)
  • Polished debug logging in general (again), and added some more.

You may notice the occasional "Skipping ability, not the first of its event chain" message in the log, including on attacks that you'd expect to trigger an event otherwise. Ignore these for the time being.

The original mod (and the Redux by extension) uses a workaround to prevent unexpected/duplicate skill events, but this check also breaks legitimate events sometimes. I'd like to fix this properly, but have not yet found a reliable way to distinguish between good and bad events. Needs more time in the oven.

(actual chances are unchanged compared to previous builds)

업데이트: 2024년 10월 3일 오전 10시 56분
작성자: XpanD

A few fixes.

  • Fixed mods like LWotC making every successful hit count as being very difficult.
  • Improved logging a bit (successful shot/psi percentages, tile distances, shorter lines)
  • Changed the Mindspin mention in the SkillEvents config to Insanity. Oops.

This update will overwrite XComSoldierDevSkillEvents.ini, so be sure to redo any changes!

업데이트: 2024년 9월 27일 오전 6시 55분
작성자: XpanD

Oops, forgot to disable debug log spam.

업데이트: 2024년 9월 27일 오전 6시 42분
작성자: XpanD

Huge list of changes -- psi skill events, a new config system, and much more. See the main page!

(config compatibility with mods targeting the old version turned out to be a bust due to this release having a newer ID, so I figured I'd use the chance to just rewrite a ton of things)