Fraymakers

Fraymakers

Giraffe
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更新于:2024 年 10 月 27 日 下午 9:31
作者:Octobomb

0.0.3
[+] Neutral Special: Can now be aimed using the right stick (or if you're on keyboard, whatever you have bound to right stick). This should hopefully solve issues with tap jump.
[-] Weight: 130 -> 125
[+] Uncrouch Attack: Endlag reduced by 2 frames (again), first frame hitbox angle 74 -> 80.
[+] Jab: Hitboxes extended into giraffe slightly
[!] Airdash: Replaced animations
[!] UI: Timer visual indicator added for neutral special's cooldown. Hud-angry now has correct color transparency for alternate colors.
[!] Misc: 'rifle ready!', 'out of ammo!', and 'nice moves!' text now spawns at the correct height while facing left.

更新于:2024 年 9 月 17 日 下午 8:07
作者:Octobomb

0.0.2

  • up strong: increased hitbox size backwards towards giraffe
  • side special: moved autolink point on side b upwards very slightly (there were issues of people falling out of the move downwards. i suspect it may also be a knockback thing? not sure yet, let me know if you have any insight on this), removed ledge grab box on grounded side special why was that there
  • neutral special: fixed an error in the animation stats that may have affected landing with the move.
  • forward tilt: added an extra hitbox around the neck area; without this the animation in relation to the hitboxes is misleading, end lag reduced by 2 frames
  • uncrouch attack: slightly extended hitbox backwards towards giraffe on first frame, changed angle of 3rd active frame hitbox (45->55), startup reduced by 2 frames, endlag reduced by 2 frames (this move got nerfed a lot in development because i was scared it was gonna be broken or something but after playing with current giraffe it doesnt really feel like its doing what i wanted it to do)
  • down tilt: reduced end lag by 3 frames, 3rd active frame of sour spot hitbox angle changed (45->40), kbg increased (40->45)
  • up special: ledge grab box starts later (18->32) (you could do some wack ledge stalling stuff with it before, should be less degen now hopefully)
  • back air: now has a lingering weak hit for 3 frames after the strong hit
  • down air: reduced landing lag by 2 frames
Known issues that may or may not get patched later:
  • tap jump makes it impossible to aim up with neutral special if you dont start holding up during the startup animation
  • jumping out of neutral special may be too good, may add an animation thats triggered when you jump
  • you can turn around the down special animation when landing. this doesnt really impact gameplay since giraffe turns to face the foe when the counter succeeds but its still weird

更新于:2024 年 9 月 12 日 上午 11:12
作者:Octobomb

0.0.1
release