Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Boonewielder (6W)
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Uppdatering: 3 jan @ 11:35

- boone now has a 0.8x knockback taken modifier (since he also takes 0.9x less damage, like robot)
- punish (forward) - 1750 -> 1350 Damage in neutral
- ender followup - 1200 -> 900 Damage in neutral
- neutral - doesnt scale twice in combo anymore (the reduced meter gain already killed the neutral -> approach loops, this was just overkill)
- fixed code so that boone now only gains meter from deleting projectiles, not just hitting them (made it easy to farm meter off projectiles like stackriken)

"small tweaks to damage and fixing the projectile meter-gaining gimmick. this should be the last set of changes boone is gonna see for a while since im pretty happy with him at this state" - 6A

Uppdatering: 27 dec, 2024 @ 16:04

6a try to properly upload mods to workshop challenge (IMPOSSIBLE)

Uppdatering: 27 dec, 2024 @ 15:53

implemented changes:
- Boone now gains a third of a bar of meter for deleting a projectile
- Mash:
- - Now does 550 damage
- Break:
- - Has -1 proration on counterhit
- - Wallbounces on air CH
- Neutral:
- - Reduced meter gain when used in combo
- - Scales twice in combo
- Starter:
- - Now is actually f5 (it was f6 before lmfao)
- - 800 -> 1,060 Damage
- Codex has been updated to reflect changes

Uppdatering: 12 dec, 2024 @ 17:28

Version 1.9.24

- Is now a separate character from the original Boonewielder, now named “Boonewielder_6W”

# Just a quality of life change. Thanks lob for doing this for me. I’m fairly happy where Boone is, but I’ll get back to working on them after my other projects are done. - Wex

Uppdatering: 11 okt, 2024 @ 17:59

Version 1.9.22
# Small patch/hotfix that addresses some oversights.

- Made Neutral unable to hit cancel into Instant Cancel if it’s the first hit
- # Mainly to prevent Neutral from easily comboing, thanks to lob for finding this. - Wex

- Burst Cancel refills Accelerate on hit

- Accelerate is disabled upon selecting Burst (Neutral)

- Trap projectile no longer fizzles when activating at the wall

- Added import folder, should load faster and cause less errors

Uppdatering: 22 sep, 2024 @ 16:49

hopefully Arise actually shows up this time

Uppdatering: 22 sep, 2024 @ 15:40

Version 1.9.20
- Added new move, “Arise”: Spawn a Punish Spike that hits on a delay (frame 18)
- Offset distance via a slider
- Unparryable, hits low, pulls and is +1 on block
- Has the sweetspots of Punish Spike
- # Go wild with this. - Wex

- Accelerate is disabled after whiffing block
- Accelerate is disabled when selecting Guard, Intercept, or moves under Defense
- # This is mostly to prevent backwards movement and blocking. - Wex

- Guard is disabled after whiff block

- Added minimum grounded frames for Link 2
- # I found this dropped on Robot for some reason, so this is just for more consistency. - Wex

- Added icons for Punish (Throwbeat), Punish (Far/Close Spike)
- Fixed hit indicator not showing
- Adjusted various effects, see them for yourself

Uppdatering: 24 aug, 2024 @ 16:41

bum ass compressed folder file name change so that i can download it since i was apparently the only one who couldnt

Uppdatering: 24 aug, 2024 @ 13:03

full changes:

- All ground specials (except for Neutral Skip, unless in the middle of a combo) cancel into each other.

- Neutral
- Now hitcancels into grounded specials
- Reverted counterhit removal

- Guard
- eats shit
- 13f IASA -> 17f IASA
- Removed ignoring block advantage
- Counters moves starting frame 4 without initative
- 1,000×2 Damage -> 750×2 Damage
- +2 -> +4 proration on 2nd hit

- Trap
- Now OTGs
- Now scales combo

- Press
- Increased distance (still doesn't hit roundstart)

- Combo
- 2nd hit is now cancellable (this won't lead to any problems at all)
- Is no longer burst-cancellable
-2nd hit is +6 proration

- Punish
- Cancelling the air version now lets you Drop Cancel for 1 bar of meter. This is to circumvent a bug that let you fastfall out of it for free.