Rivals of Aether

Rivals of Aether

Outskirts Invasion (VS. Demon Horde)
Viser 1–5 av 5 bidrag
Oppdatering: 14. mars @ 10.47

v1.3

= Hopefully fixed attacks pulling the Brimstone Digger out of the ground
= Attempted fixing an issue where demons can be healed by the Necro Magus while dying

Oppdatering: 30. nov. 2024 @ 13.56

v1.3

+ Added state cateogories for demons:
SC_GROUND_NEUTRAL = idle, move
SC_GROUND_COMMITTED = jumpstart, land
SC_AIR_NEUTRAL = air idle
SC_AIR_COMMITTED / SC_GROUND_COMMITTED = spawn, attack, dead (based on if they are in the air or not)
SC_HITSTUN = hitstun, hitstun land

Oppdatering: 9. nov. 2024 @ 7.16

v1.2

General:
= Player spawn points are now consistent regardless of how many players exist on the stage currently (it prevents replay desyncs too)
= Redid death logic, which should also make deathboxes work properly
= Going into the stage with only CPUs no longer crashes the game
= Fixed enemies targeting players that are meant to be dead
= 0 hitstun hitboxes no longer make demons stop targeting players
= Replaced the demon death visual effect (also the effect won't appear if enemies die to the blastzone)
= Demon effects no longer uses shader
= Fixed bug where almost all enemy variants would spawn after a test run if you reached the maxiumum amount of enemies in the selection mode
= Demon healthbars now appears over every other effect
= Fixed galaxy effect appearing too early when you have the defense buff
= Fixed defense buff not working properly with clones, it should now no longer try to apply to them
= Reduced screen shake on hitting demons
+ Added a new song to practice mode when you are not in a test run
+ Combo hits now have a bigger window for counting as a combo (+45f -> +60f)
- 0 knockback hitboxes no longer interrupt demons preparing to attack

Devil Claws:
= Fixed the enemy jumping when on the inner edge of a side platform not taking the facing and movement directions into account
= The enemy no longer gets stuck on top of solids attempting to drop down to the players
= If a targeted player is above the enemy on the side platforms or top platform it will now attempt to jump at them
+ If it detects a solid article in it's way it will attempt to destroy it (unless it's target player is too close)

Hell Mutt:
= Fixed the enemy jumping when on the inner edge of a side platform not taking the facing and movement directions into account
= The enemy no longer gets stuck on top of solids attempting to drop down to the players
= If a targeted player is above the enemy on the side platforms or top platform it will now attempt to jump at them
+ If it detects a solid article in it's way it will attempt to destroy it (unless it's target player is too close)

Wither Skull:
= Fixed the enemy jumping when on the inner edge of a side platform not taking the facing and movement directions into account
= The enemy no longer gets stuck and then jumps forward when spawning under a platform
= When running away from a player and dropping down from the top platform, it will now steer back into the main stage instead of running to the side
+ If it detects a solid article in it's way it will attempt to jump
+ Jump height increased (9.5 -> 10)
- It takes the enemy longer to attack (60f -> 120f) (note: this is the base value, it still gets faster every new wave)

Death Aves:
+ If it detects a solid article in it's way it will attempt to destroy it

Brimstone Digger:
= Brimstone Diggers no longer detect dead/dying players
+ If it detects a solid article in it's way while aggressive it will attempt to destroy it
- If it detects a solid article in it's way while not aggressive it will turn around as if it detected a platform's edge
- After attacking it will now go back to idle for a consistent amount of time based on the wave

Necro Magus:
= Fixed the enemy jumping when on the inner edge of a side platform not taking the facing and movement directions into account
= The enemy no longer gets stuck and then jumps forward when spawning under a platform
= Fixed Necro Magus not knowing to heal enemies in a certain range
= When running away from a player and dropping down from the top platform, it will now steer back into the main stage instead of running to the side
+ If it detects a solid article in it's way it will attempt to first jump and if it failed it will do a heal, unless it's alone which uses the same logic as the Wither Skull

Compatibilities:
= Ori's rune O now works properly
= Etalus ice, Clairen plasma stun and Maypul marks and wraps now gets recolored properly
= Maypul Nspecial now plays a sound on hit
= Plasma stun now works more accurately to how it actually works
= If Olympia's crystal stun reaches lower than 0 on hit it will spawn the breaking hit effect
= Fixed Olympia's crystal stun not breaking if hitting an enemy in a specific timing
= Fixed issue where Elliana's mines wouldn't get stuck to demons if done at point blank
= Slightly tweaked offsets on Shovel Knight's HUD
+ Shovel Knight's shop HUD now lowers the wave counter and practice mode buttons
+ Ori's bash now works more accurately to the base game, able to grab enemies on the first frames only but is uninterruptable until the end of the animation
+ Added Farlander Steve compatibility

Oppdatering: 2. sep. 2024 @ 2.29

v1.1

General:
= Clairen's plasma stun sound no longer loops if the stun is interrupted by another stun
= Enemies will no longer stay in hitstop if they are dying
+ Enemy hitboxes are no longer crouch armorable
+ Added compatibility for Elliana's steam
+ Added compatibility for Orcane's bubbles

Wither Skull:
= Wither Skull will no longer drop off the top platform when attempting to attack

Death Aves:
- Decreased distance which Death Aves tries to stay on so they are easier to hit (x: 128 -> 96 | y: 96 -> 64)

Brimstone Digger:
= Fixed command grabs breaking the Brimstone Digger enemy by locking it into the ground (they can still be lifted up but they will teleport down)
= Fixed Hodan's mud wave not working with Brimstone Diggers properly

Oppdatering: 24. aug. 2024 @ 6.02

v1.-1