Rivals of Aether

Rivals of Aether

Luna
Viser 1-10 af 22 forekomster
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Opdatering: 3. sep. kl. 15:07

v1.22
Reverted FStrong change from last patch
Angle: 361 > 45

Opdatering: 25. aug. kl. 15:11

v1.20

Forgot to change the version number in the config.ini file. Should be fine now lol

Opdatering: 25. aug. kl. 14:40

v1.19 (just adding the Vortex 2025 alt)
General:
-Adjusted “Vortex Gallery” alt


Balance changes:

-Down Special
-Damage 6 > 10
(I want this move to feel like it actually has an impact on a game)

-Forward Special (back)
-Damage 9 > 10
-Angle 75 > 45
-KBG 0.3 > 0.5
(This move has its own identity as the forward special variant that you only use by accident, so I wanted to change it to something a little more useful)

-Forward Strong
-Angle: 45 > 361

-Jab
-Hits 1&2 damage 2 > 3

-Neutral Special
-Half charge
-Damage 6 > 8
-Full charge (enhanced) (this move is literally never used ever especially since you can’t store it, so I decided to give it some use)
-Launcher damage 8 > 10
-Launcher KBS 0.8 > 1.1
-Launcher angle 60 > 55

-Up Special
-Launcher damage 6 > 3
-Multi hit hitbox size adjustments
-Width: 70 > 45
-Height 70 > 45
-Launcher hitbox size adjustment
-Width: 80 > 60
-Height: 80 > 60
(this move was ridiculous and extremely difficult to punish at ledge. Hopefully this gives opponents a better shot at contesting it)

Opdatering: 28. apr. kl. 15:44

v1.18

I forgot to update the hitbox location with the change of the upstrong offset change. hitbox now accurately matches the visual

Opdatering: 28. apr. kl. 15:40

v1.17

Updated upstrong offset to better flow between idle and attack animations

Opdatering: 20. apr. kl. 14:34

v1.16

Updated upstrong sfx

Opdatering: 20. apr. kl. 12:23

v1.15 (4/20 update)

-Changed up strong animation to something different. Less committal, but not as strong. Thanks to Soka for spriting it for me

Opdatering: 19. apr. kl. 9:45

v1.14

Dstrong base hitpause 9 > 10
Dstrong hitpause growth 0.8 > 1.2

Fixed Dstrong desync issue

Opdatering: 6. mar. kl. 5:12

v1.13

Balance Changes:
- Fspecial always goes into pratfall except for up and down variants on hit

Other:
- Low graphics mode added to nebula clouds

Opdatering: 4. nov. 2024 kl. 17:11

v1.12

Dtilt:

Damage increased: 5 > 7
Knockback adjusted: 7 bkb & 0.3 kbs > 6 bkb & 0.35 kbs
Endlag increased: 10f > 12f

Brought this move completely inline with Ranno dtilt in terms of stats. Added a bit of lag to it to make it a bit more committal, especially on whiff, but it should still work the same as usual. This change should make it less easy and less consistent to dtilt wobble people at low %s.


Dstrong:

Hitbox width lowered: 80 px > 72 px
Damage increased 10 > 12

The idea here was to make it something between the sour and sweet spots of Ranno upstrong in terms of damage. I also shrink-wrapped the hitboxes to match where the daggers reach in the animation. In exchange for shrinking the hitboxes, I gave it slightly more damage. I can put the damage back if it’s really a problem, but I don’t think it’s that big of a deal.