XCOM 2
Ted Jam+ Collection Meta Mod
Показані результати 31–40 із 93
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Оновлено: 11 трав. о 15:34
автор: Tedster

  • Fix issue with waterworld not working right and causing the final mission RNFs to not start.

Оновлено: 9 трав. о 21:00
автор: Tedster

  • Fixed a config typo in the Lightning Reflexes dark event enemy list.
  • Redid the effect for Cannonade (ABB Perk Pack) to not use awful LW2 code. No expected change in functionality, but part of a mec troopers fix.

Оновлено: 8 трав. о 11:12
автор: Tedster

  • Containment Field and Hostage Protocol can no longer be used on large units.

Оновлено: 8 трав. о 8:27
автор: Tedster

  • Actually fix Sniper Elite DE because I'm dumb and the last update did literally nothing.

Оновлено: 6 трав. о 17:38
автор: Tedster

  • Properly disable the Sniper Elite dark event that doesn't actually do anything
  • Hopefully fixed Shadowstep being displayed twice on units

Оновлено: 2 трав. о 21:49
автор: Tedster

  • Bugfixed and re-enabled some of the Frost Legion units that were disabled before: Superheavy frost droids, Frost Shield Droids, and the Frost Bruisers. the crashing issues shooting them on overwatch has been fixed in CHL, and I've fixed them having ice shields and done another balance pass on their stats.

Оновлено: 2 трав. о 18:18
автор: Tedster

  • Fix some more encounterlist and supported followers typos (no more solo phase drones replacing entire pods now)
  • Fixed some more armor pierce localization in template master configs
  • Spiced up retals a bit, especially invasions since they've become corpse farms and I've seen at least one person hit the reinformcent cap where they stop coming. Chosen on mission alert modifier is now -1 instead of -3, and redid the invasion reinforcement schedule to bring in more enemies and spicier enemies faster.

Оновлено: 27 квіт. о 13:23
автор: Tedster

  • a few more small encounterlist tweaks
  • Fixed typo in a loot table causing empty rewards for the corpses covert ops mission sometimes.

Оновлено: 25 квіт. о 23:20
автор: Tedster

  • Increased spawn weights (and max units per pod) of some of the more rare enemies, especially mid-lategame ones with rarer corpses.
  • This will probably make lategame scale a bit more as well, since many of those rarer corpses are also tougher enemies (e.g. the Exalted Pathfinder Hunter).

Оновлено: 21 квіт. о 21:01
автор: Tedster

  • OPTC all playable aliens with different character group names so they don't get unintended dark event interactions (e.g. running randomly after taking a flanking shot on an enemy or something).