Crusader Kings III

Crusader Kings III

[1.16.2.3] More Playable Republics
Visar 11–20 av 20 poster
< 1  >
Uppdatering: 6 okt, 2024 @ 10:16

1.4
-script cleanup
-elections hotfix
-landless hotfix
-raiding hotfix
-barony civil wars hotfix
-custom tax system for republics
-custom feudal house relations for feudal and republics, like clans

Uppdatering: 28 sep, 2024 @ 11:25

1.3.1
-ck3 update hotfix

very experimental, dlc/patch changed a lot of things
save game incompatible obviously

Uppdatering: 22 sep, 2024 @ 14:34

v1.3
-removed language mod, seperate mod
-added outremer election
-added holy order elections
-added equalitarian elections
-tweaks to conclave elections
-can raid accross seas as clans and republics if the capital is coastal
-renamed republican gov to Communal for flavor
-can inherit claims on all head of faith titles. can have dynastic patriarch, no content tho

Uppdatering: 4 sep, 2024 @ 9:45

Uppdatering: 3 sep, 2024 @ 19:01

v1.2
-CONCLAVE WORKS IT WORKS THE POPE IS ELECTED
-removed baron mod
-removed hostage mod
-removed slav seniority law from start, idealy they should have a partition+seniority law but partition is hardcoded and cant work with seniority
-republics use the dlc taxation mechanic on cities TRADE REPUBLIC STEP 1
-added slavic Veche elective law, it is a copy of scandinavian
-lowered ai revocation factors so they dont throw themselves into civil wars

Uppdatering: 3 sep, 2024 @ 17:35

Uppdatering: 21 aug, 2024 @ 9:09

1.1
-Conclave mechanics (wip)
-Clergy talks latin
-more hostages mod integration
-baron's wars mod integration
-vizir for pope
-eastern slav seniority law access
-can marry mercenary captains
-rng city and church holders tweaks

Uppdatering: 12 aug, 2024 @ 6:21

1.0
-all govs playable
-all govs get cities
-all govs can get inheritance succession laws
-theocracies can become vassals
-republican election laws

Uppdatering: 12 aug, 2024 @ 6:14

Uppdatering: 11 aug, 2024 @ 10:29