Legend of Grimrock 2

Legend of Grimrock 2

The Legendary Mount Grimrock
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更新于:9 月 7 日 上午 9:54
作者:MRDRK1

Slight dialogue change. Changed positions of a couple monsters. Adjusted a release command.

...The polishing never ends...

更新于:9 月 6 日 下午 9:23
作者:MRDRK1

Thought there was a risk of a crash from a possible mis-coded object. So better safe than sorry.

更新于:9 月 6 日 下午 4:01
作者:MRDRK1

Embarrassingly, while experimenting with another file, I realized that something I was using as a mechanic wasn't working the way I thought it was. SO, I had to go through the whole mod to decide for each instance if the mechanic worked for the situation or not.

Also changed a bit of 'presentation' of a couple places, tried to make things more surprising.

更新于:9 月 5 日 下午 2:07
作者:MRDRK1

Some cosmetic polish, made a particular key harder to find, made an enemy a bit tougher, added a new secret with accompanying new secret item.

A good bit of work, if I do say so...

更新于:9 月 2 日 下午 4:59
作者:MRDRK1

Couple of tweaks for drama, secrets and presentation.

更新于:7 月 10 日 下午 2:25
作者:MRDRK1

An effect wasn't selected correctly in a spawner. Fixed.

更新于:7 月 6 日 下午 3:13
作者:MRDRK1

Re-thought the exit mechanism on the 'Trapped' level. Simplified it.

更新于:7 月 4 日 上午 8:05
作者:MRDRK1

By pure chance, found one single trigger that wasn't set the way it should be, so, fixed it.

(Just when you think you've got them all...)

更新于:7 月 1 日 上午 10:23
作者:MRDRK1

Added a new secret. Thanks to @Infinity for the idea!

更新于:7 月 1 日 上午 8:40
作者:MRDRK1

Fixed some script on items (tomes), so they won't accidentally use up un-spent skill points.