Conan Exiles

Conan Exiles

Desolate Lands
Viser 1-10 af 63 forekomster
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Opdatering: 30. okt. kl. 18:11

I suppose you could call this a Halloween update with some of the stuff I added to this build, haha. Anyway...
- Tweaked the post processing over the dark wooded areas in J11/J12, K11/K12
- Increased the density of the foliage in the forest throughout J11/J12, K11/K12
- Added some prefabs, ruins and changed some previously slopey areas in the above mentioned forest. I highly recommend checking it out and looking around! There are defined pathways throughout the place so one doesn't get lost or turned around in the woods.
- Added some new pets: Spectral Dog, Ghastly Apparition, Risen Skeleon, Ancient Remains, Risen Warrior, Crypt Horror, Rotting Husk, Wraithcharger, Rotbranch.
- Added new spell scrolls called Scroll: Animate Dead. These will grant you a random undead follower on use. They're basically tougher versions of the old undead followers we could get in-game a few years back, but those were removed. These scrolls have a chance to spawn inside the Festering Crypt dungeon - keep an eye out for lootable scrolls on tables and shelves!
- Added some new weapons and tools as lootable items throughout some areas of the map which I have detailed in a spreadsheet in my mod discord.
- Redesigned the Risen Steed. It has proper collision now. The Wraithcharger is based off this as well, but ghostly. The Wraithcharger does not require a saddle.
- Removed saddle requirements from Direwolf mounts. Ride freeeee
- Probably some stuff I'm forgetting
- There are -temporary- mountains north of the forest I mentioned above. These will be going away once the areas north of there are complete, so try not to build on them or closely beside them.

See #announcements in the mod discord - link is provided at the bottom of the workshop page.

Opdatering: 14. okt. kl. 20:08

Hotfix for some broken lighting on Telith's Island and a slight adjustment to the dark filter in K12. The previous one had a weird green tinge at night so this one is much more muted and flat. Should cooperate with all colours of lighting now.

See #announcements in the mod discord - link is provided at the bottom of the workshop page.

Opdatering: 13. okt. kl. 20:49

- Added a manor and new portion of forested cliffs around K12.
- Slightly adjusted the lighting and post processing in J11 / J12, K11 / K12 (the larger forest areas)
- Added a new navmesh to the cave located behind the waterfall at Earthsong Falls to hopefully help with NPC pathing inside.
- Reduced the damage on many craftable legendary & mythic weapons unique to the map to bring them more in line with other weapons.
- Added some particle effects to the permanent Abyssal Steed to give it more of an aesthetic flare.
- Added some demon horns and smoke effects to the Blood Defiler pet.
- Adjusted the stamina values on Calamity's Edge (they were old values still)
- The underground cave in M9 should no longer have rain inside.
- The Dregs dungeon entrance warp should work properly again. For real this time.
- Added some new pets: Ophidian Bonecrusher, Echo of Valusia, Ashlands Cobra, Ashlands Python, Tomb Guardian, Fiend of the Pit, Risen Dragon, Hunter of Jhebbal Sag, Abyssal Rabbit, and Abyssal Fleshripper. The Fleshripper is a bit derpy right now. I need to make it look more demonic in a future update.

For those of you using this mod and not part of my modding Discord, I will be working on a new update to the map soon which will overhaul a portion of the snowy areas north of J12!! That includes the blocked off mountain fortress which will come with a finished interior. This will be part of a larger update that will add in some new areas north of the forested regions in J12 / K12. Most of the areas will be volcanic, but there's also going to be a partial small steppe-like region as well. Two of the volcano's teleports will be rerouted into the new area to connect the volcano with the areas east of it.

See #announcements in the mod discord - link is provided at the bottom of the workshop page.

Opdatering: 23. sep. kl. 13:57

- Two new caves added in J3 & O2.
- Added some new pets: Demonic Panther, Greater Demonic Panther, Sandstorm Beast, Greater Sandstorm Beast, Ophidian Savager, Ophidian Brute, Pitbull, Soba Porkson (pig pet).
- Added pony mounts! Smaller horses are always nice.
- Reduced the size of the fox pet by a slight amount.
- Adjusted the damage and armour penetration on several weapons added into the map. Dual wield legendary weapons have had their damage increased.
- Adjusted the stats on certain pets like the Black Wolf and Brown Wolf. They're still stronger but with a little less health.
- Reduced the damage of Hyperborean NPCs.
- Removed the double cripple effect from most dual wield weapons used by NPCs.
- Headhunter NPCs located in Al-Zarah should ignore landclaim now and spawn regardless if things are placed around them.
- There are direwolf mounts in the spawn menu now but they are still a WIP, so use at your own risk.

See #announcements in the mod discord - link is provided at the bottom of the workshop page.

Opdatering: 21. sep. kl. 15:12

- Two new caves added in J3 & O2.
- Added some new pets: Demonic Panther, Greater Demonic Panther, Sandstorm Beast, Greater Sandstorm Beast, Ophidian Savager, Ophidian Brute, Pitbull, Soba Porkson (pig pet).
- Added pony mounts! Smaller horses are always nice.
- Reduced the size of the fox pet by a slight amount.
- Adjusted the damage and armour penetration on several weapons added into the map. Dual wield legendary weapons have had their damage increased.
- Adjusted the stats on certain pets like the Black Wolf and Brown Wolf. They're still stronger but with a little less health.
- Reduced the damage of Hyperborean NPCs.
- Removed the double cripple effect from most dual wield weapons used by NPCs.
- Headhunter NPCs located in Al-Zarah should ignore landclaim now and spawn regardless if things are placed around them.
- There are direwolf mounts in the spawn menu now but they are still a WIP, so use at your own risk.

See #announcements in the mod discord - link is provided at the bottom of the workshop page.

Opdatering: 25. aug. kl. 18:29

Functionality to the regular Dregs dungeon has been restored. Unfortunately Dark Dregs event dungeon will not be available on the map.

What's New:
- Added Elixir of Frost Resistance which provides a strong heating effect when imbibed.
- Changed how the energy table regulates temperatures in northern biomes. Frostbite should be very rare now and survivability in the northern mountain areas is improved.
- Tweaked the metallic effect on Bloodshade and Steel Blossom weapons.

Bug Fixes:
- It should no longer rain inside the cave in M9.
- The ship docked at Bloodmoon Isle should no longer have gaps in the mesh where you can fall into.
- Other various reported minor bugs. Probably some stuff I'm forgetting to list here but yeah.

See #announcements in the mod discord - link is provided at the bottom of the workshop page.

Opdatering: 19. aug. kl. 9:39

Updated for the latest Funcom patch. There are some bugs I am still looking into. I'll have those fixed in probably the next update.

Added Hyperborean Raider feat. It is a medium armour set with +stam +agi +str bonuses and higher armour value. Rare drop from any Hyperboreans up north.,
Adjusted the armour value on Shadowsteel Plate set to be a little bit higher.,
Added 'Skelos Overlord' armour which is a medium str/auth set. If you have learned the feat 'Skelos Cultist Master' you will automatically learn the new armour.,
Added new borders marking more items as DL. Not everything is marked properly yet but we're getting there!,
Added some new structures over on the unmarked island to the east of Buccaneer Bay,
Added a few new flavour / quest items pertaining to the north. Nothing too special or with a mechanical use.,
Added Schematic: Fury of the North & Schematic: Edge of Ruin. They are both great axes (str / agi respectively) that utilize the warhammer moveset. The schematics can be found in various Hyperborean camps.,
Adjusted some of the spawns inside of Festering Crypt and replaced some of the more challenging Hyperborean clusters with other NPCs to make it a little less Dark Souls-like difficulty.


See #announcements in the mod discord - link is provided at the bottom of the workshop page.

Opdatering: 10. aug. kl. 13:25

See #announcements in the mod discord - link is provided at the bottom of the workshop page.

Opdatering: 4. aug. kl. 18:34

See #announcements in the mod discord - link is provided at the bottom of the workshop page.

Opdatering: 3. aug. kl. 21:05

See #announcements in the mod discord - link is provided at the bottom of the workshop page.