Call of Duty: Black Ops III

Call of Duty: Black Ops III

Complex
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Mis à jour le : 31 aout 2024 à 0h51

-Fixed multiple bossfight bugs
-Added a failsafe for buildable parts going under the map/pickup triggers not showing up
-Megaton has been nerfed ( Projectile attack does not slow down players anymore )
-Optimized the map more. Some areas might still have lag ( mainly outdoors, working on ways to make this better )
-Potentially fixed Crashing to Desktop issues while playing the map ( the map will still crash when going back to the menu/ending the actual match, I cant do anything about that sorry )
-Fixed radius bug with the Butchers slam attack
-Turned and Blood Wolf Bite kills now count as soul box kills
-Fixed an issue where drawing a wall weapon will sometimes automatically purchase the weapon when finished
-Rampage Inducer now makes all riser zombies spawn faster
-After Round 55 all riser zombies spawn faster
-Fixed a bug regarding the Butcher not dropping the canister when getting killed by the Electric Trap
-Nerfed the UFO's health

Mis à jour le : 6 aout 2024 à 23h41

-Fixed pile up spots in the playground area( Out of Bounds is now forced in those areas )
-Changed some of the music in the map to be a little bit louder

Mis à jour le : 5 aout 2024 à 23h08

-Disabled fast_restart( This can cause certain features in the map to break. Use map_restart instead 🥴 )

Mis à jour le : 5 aout 2024 à 20h00

-Fixed an issue regarding ammo on the Magpul FMG-9000K
-Fixed an issue with players getting suck in the parking lot area
-Reduced the Plaguehound shellshock explosion length when you have Jager-Boom( previously Jager-Boom only negated the explosion damage )
-Plaguehound explosions are nerfed( by popular demand 🥴 )

Mis à jour le : 5 aout 2024 à 9h52

-Initial Upload