Caves of Qud

Caves of Qud

Conspiracies of Ptoh
Viser 1-10 af 18 forekomster
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Opdatering: 20. sep. kl. 11:11

Fixed an issue where 'Nerve Poppy' and 'Crystallinity' were not correctly applied to Nihil in generation. (No level was defined for the mutation on it being granted, resulting in an issue.)

Opdatering: 11. aug. kl. 0:15

Reverted some changes made to the 'Wild Water Merchant' dialogue in Qud's base Conversations.XML.

This caused far-reaching and unintended issues with dialogue in general. I do not really understand why, exactly, and I am afraid.

In any case, I'm deeply sorry to those affected. I believe this has been an issue for at least two months (I'd taken a break); it's kind of a nightmare to imagine a mod being left broken for so long, to me.

Please let me know if you have any issues in the future. I do check the comments as regularly as I can remember to, when I'm tweaking stuff (just in case).

Opdatering: 4. maj kl. 7:50

Added unique Infinite Jest dialogues for the Raising Indrix related dialogues.

Opdatering: 3. maj kl. 18:33

Added a few new custom dialogues for Infinite Jest to make it more in line with how I see it talking, generally.

Opdatering: 9. feb. kl. 21:53

Fixed a typo in the Furniture.XML file (two instances of '</object>' instead of the latter being '</objects>'). Nothing major.

If there are further issues, please let me know. Thanks for playing.

Opdatering: 30. jan. kl. 4:39

Changed some manifest.json details.

Opdatering: 10. dec. 2024 kl. 18:03

Flipped sprites for 1.0.

Added a couple new Infinite Jest dialogues.

Opdatering: 2. nov. 2024 kl. 11:41

Removed random generation chance for Conspiracies to appear; not really designed for this kind of use.

Crane Widow starts with less trinkets and junk, it didn't suit her (still thinking over what does suit her, she's in a bit of a design limbo).

Motte received some major overhauls this patch, there are a variety of new starting inventories that are randomly chosen from to hint at some kind of backstory for whatever 'became' Motte.

Infinite Jest starts with no weapons now (unless you count 1x Lead Slug), because it's much funnier this way.

Infinite Jest is better at saving against Confusion Gas, now (I think? I've not done save modifiers before.), because the Jester of Ptoh is always confused anyway.

Opdatering: 2. nov. 2024 kl. 7:56

Added a manifest.json file to the mod, which really should've been in there to begin with.

Working more on CoP (ew, bad acronym) today; not sure if I'll push a larger update soon, but I've piles of concept art and ideas I want to implement.

This does have the unfortuante side effect of potentially requiring scripting, or having the capacity to break saves. Please back up your saves if you're really deep into the game on a character you like; I'll try to keep an old version handy of the mod on my end if you need to contact me to replace any corrupted data-y stuff, please do not hesitate.

The main issue I'm finding, in updating mods, is how many issues it could cause for *current users*, so please don't fret to let me know of any issues so I can fix them as soon as possible. Thank you for your patronage!

Opdatering: 18. aug. 2024 kl. 5:34

Added some Motte lore to the Candle; more does exist, but I wanted to allude to it rather than say everything outright.