Garry's Mod
[v10] PVOX
Hiển thị 11-20 trong 22 mục
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Cập nhật: 1 Thg09, 2024 @ 2:18pm

v9 Update

Holy smokes, this is a big one.

v9 has been in the works for some time, development being slowed down by a LOT due to school, as well as multiple new features and systems being teased, v9 is definitely one that will bring much needed enjoyment to your realism experience.

  • Callout support
  • Extended Actions patch
  • Patches
  • Make take_damage have a use (default to take_damage with localized features active)
  • Only confirm kill on bullet damage
  • Players start with `none` instead of `combinesoldier`
  • Added a reload chance module
  • Remove unused PVox modules
  • Merge steam + git source code
  • Add NEW global footsteps, which allows PVox to override footsteps for VOX Packs that want that sort of thing.
  • Custom footstep volume patch
  • Added new CI for a more stable and reliable source tree
  • Updated and polished definitions
  • Added NEW global RNG patch
  • Inspect Module now allows for a custom keybind, instead of simply `f`. (modules)
  • Inspect Module now has a custom menu entry under PVox (modules)

Cập nhật: 14 Thg08, 2024 @ 11:39am

v8 Update

Ignore that last one, I forgot to update the version string.

  • Add new Closed Caption API (Similar to CS:S)
  • Add new options to the spawn menu
  • Reorganize the spawn menu
  • Fix bug with pvox_ServerModules not printing when pvox_allownotes is set to 0
  • Add better help to the spawnmenu
  • Add a minimum version function for modules, to let the user know a certain PVOX version is needed to enjoy a certain VOX pack.

PVOX, give your players a voice!

Maintained, Optimized, and Stable.

Cập nhật: 14 Thg08, 2024 @ 11:34am

v8 Fluke

See above annoucement, this update forgot something.

Cập nhật: 13 Thg08, 2024 @ 6:00pm

v7.5 Update

In preparation for v8, which adds a multitude of new QOL features and patches, this is a mini-update to provide some cruical fixes to the core system.

  • Fix bug with default modules not working for LocalizeDamage and SpecifyEntity
  • Fix bug with HasAction() calls not using first param (undefined behaviour)
  • Override enemy killed
  • Fix overrides edge-case playing multiple sounds at once
  • Add more CVars

Cập nhật: 13 Thg08, 2024 @ 2:12pm

v7 Update

  • added LUA definitions for the PVox API on GitHub[github.com]
  • fixed a bug with time being NIL on PVOX_EmitAction hook
  • Add NIL check for LoadPreset
  • New API function, GetPlayerModule
  • Fix broken PVOX_EmitAction hook preventing sounds from running
  • Fixed test module
  • Swap LUA volatile variables with predicted ones
  • Fix duplicate audios sometimes playing with override true (EmitAction)

Hope you enjoy this update! This update fixes a lot of core things, so while it should not break anything, make sure to debug your addon every now and then to ensure it flows smooth with this update.

Cập nhật: 10 Thg08, 2024 @ 9:53pm

v6.5 Saturday Update

  • Add a module diagnostic

Cập nhật: 10 Thg08, 2024 @ 9:46pm

v6 Saturday Update

  • Add an internal version string
  • Moved repo from script dump to a new gh repo
  • Leave a note when there's no notes allowed for pvox_ServerModules
  • Build Localized Damage into the PVOX System (pvox_localizedamage)
  • Implement Specific Enemy Voicelines for PVOX (pvox_specifyotherentity)
  • Add more options to spawnmenu
  • Add support for .ogg files
  • Finally fixed comment alignment in source code
  • A multitude of bug fixes
  • Make sounds way louder

Cập nhật: 9 Thg08, 2024 @ 9:02pm

v5.5 Friday Update

  • More mod API improvements

Cập nhật: 6 Thg08, 2024 @ 8:33am

v5 Tuesday Update

  • Add more hooks, PVOX_EmitAction to allow custom action logic, and PVOX_ModuleBaseClass to add custom module base logic
  • fixed a whole lot of bugs
  • Make sounds a little bit louder (experimental)
  • More ways to allow modules to do custom actions
  • Finalization of the procedural module system, using folders instead of LUA to generate mods.

Cập nhật: 4 Thg08, 2024 @ 10:59am

v4 Mini-Update

  • added new action take_damage_in_vehicle for vehicle damage
  • added a new and much faster way to make modules