Stellaris

Stellaris

WP's Planet View (4.1)
Zobrazuje se 1–10 z 15 položek
< 1  2 >
Aktualizace: 15. říj. v 15.02
provedl WP 🥔

Updated for 4.1.5

- Final support for the 4.1 release of "New Worlds" which is out now!
- Added support for unique building backgrounds on planet classes! There are nearly 100 of them over in "New Worlds". I'd like to use this feature to make the building backgrounds actually inside caves for "subterranean" empires in a later patch.
- There are now "add building" plus icons plastered over all the building slots. I think it looks fairly cluttered personally but I'm still getting complaints that people can't see well.
- Buildings now have a grid "floor" they "sit" on. I'm not sure I'm happy with this but it ensures the buildings always play nicely on a variety of backgrounds.
- Moved the archaeology button so it doesn't overlap empire modifiers! Woops.
- Comressed art to legacy DXT1, this cleaned up nearly a GIG of data!
- Fixed some size keys in the settings text boxes

Aktualizace: 8. říj. v 10.39
provedl WP 🥔

Moved all the large art assets from the library into this specific mod.

They will be compressed in the future, don't worry!

Some slight bug fixes and changes for things I missed at release. (Specifically, I forgot to set the library as a dependency so there was a chance some users might have set the wrong load order.)

Aktualizace: 6. říj. v 8.45
provedl WP 🥔

Planet View 2:
- Welcome to Planet View 2!
- 4.0x drove a bulldozer through all my work last summer. This mod had to be rebuilt from scratch.
- Thankfully I learned a lot about GUI editing making my new menus in "Army Attachments Revived" and "Mysterious Worlds" since then.
- So with that said, here are all the juicy changes for what I think is a much, much cleaner UI now.

More compatibility
- Thanks to Vanilla restructuring since 4.0 I can now support scrollable areas for all buildings!
- What does that mean? This UI supports any number of buildings or districts you want out of the box! No more compatibility required. Just scroll.

Art Overhauled!
- Approximately 80-90% of the art has been updated and refreshed, many thanks to Joker for their contributions!
- The new art is far more coherent and grounded. It has less of an "epic-surreal" quality but is flat out miles better than what I had before.

New Art:
- Several classes that didn't have art before now have it. Including stars. (Which were the biggest missing gap last go around.)
- Also nanite worlds, shrouded worlds, and lots more. Hopefully the mod will be fun and surprising to just play and keep spotting new treats.
- There is also a set of new city environment portrait pieces.

The side view is now animated!
- I've added a gentle panning/scrolling animation to the side view so more detail and hopefully worlds feel even more alive.

New Settings Menu!
- I've made a new settings menu, you can find the button for it next to "close" on the top right
- In it you can enable or disable various features like scanlines, star tints and where weather appears
- I also had a few comments on the last version about legibility in the lower area, so you can now control panel darkness too!
- I know it's "just" a settings menu but quite a lot of work went into this and I hope you like it.
- As before there are even more settings to play with like colony age and weather spawning in the scripted_variables folder (in WP's Library)

Weather Updates
- I've added new weather! Soot! It can currently appear on molten worlds, and if you have my other mod "New Worlds" on primal classes.
- When Inferals releases I may add it to "volcanic" worlds there.
- Added the chance to get both rain and storms on cold/dry planets (except deserts).
- Space dust weather now sometimes appears on uninhabitable planets, diversifying them.
- Weathers now appear over buildings!
- Tweaked some weather visuals. Sadly I'm still not happy with snow. Very sad. Blizzards are a little rarer because of this.
- Savannahs can once again get dust storms. I found this weather was a little rare elsewise.

District pictograms
- Since Wiz introduced districts it has always been possible to customise the generic rectangles into more fun icons.
- The sense of constructing entire cities with a single click has always been important to me, so I wanted to give this a shot!
- I really love the way they came out. Habitats, ring worlds, hives, machines, ecumenopolises all have unique art!

New Army Screen
- I've gone with a radically different approach to the army screen this time.
- Ground combat is still one of my favourite parts of the game.
- I'll just let you play and see. This bit turned out better than I could have hoped.

Mod integrations
- The mod now requires "WP's Library"
- You can now explore the surface of planets (From "Mysterious Worlds) directly in the planetary features area!
- You can now see an empires equipped army attachments right there on the planet. It's much more immersive and really diversifies invasions!
- You can also now access the attachments selection screen directly from the planet view, instead of having to dig through empire edicts.
- Neither features do anything unless you are actually running the other mods. It's your choice.

Other + Housekeeping
- Planets size 25 or larger now get the fancy label as "Super-Worlds" or "Super-Moons"
- Colony age titles are now colour coded! The older, the more fancy. Added a clock icon, too. I still use recursive events for this system. If you can help me change that, message me.
- Recoded the governor view and got more alien portrait art on the screen!
- Various other improvements to the leader view (fixed the previously broken xp bar)
- Star light tints and weather backgrounds are now handled by tiny tile art that I just expand with the gui file. Big data savings!
- Removed all my building overwrites as 4.0 changed their size/positions (for the better mostly)
- Improved my army icon handling in other areas of the UI.
- Too much to list. Far too much. I've spent countless hours effectively making a new mod with this update. too tough to document it all.

Known Issues
- As in previous editions of the mod, my effectbuttontypes work perfectly yet still print a single message in the error log at launch that they are in the "wrong scope". I still don't know how to change that.
- To achieve the scrolling effect for the side art I needed images that perfectly looped. So I copied the same picture and mirror imaged it! The result can look a bit "off" sometimes (e.g. savannah trees). It's sad to have to explain this but I will anyway: This has nothing to do with AI. It's a mirror.
- The observer country cannot do various things like use the settings menu.
- PDX still not have fixed the planet icon scoping bug. Nothing I can do. Please consider posting a message in my forum thread[forum.paradoxplaza.com] in an attempt to get a fix going.

Special Thanks to everyone in the Stellaris Modding den these past 13 days while I documented making this. Your encouragement meant very much to me.

Aktualizace: 19. úno. v 13.28
provedl WP 🥔

Small tweaks. Moved wildlife/ecology view element down so it doesn't overlap with the new position of the crime stats etc from last patch! I forgot to do it last release, woops!

Aktualizace: 15. úno. v 10.27
provedl WP 🥔

Updated! Bit of a usability patch based on feedback I've had from you guys since summer:
1. Fixed the species list view overflowing bug. (This was what I'd consider the last bug, along with the branch office fixes earlier in the month it's 100% good now, I think!!!)
2. Moved the "resettle" button to a new spot so that it's now visible even on the population tab.
3. Moved the crime and other stats panel up so that it's also visible on the population tab.

Let me know if you have any other ideas!

Aktualizace: 13. úno. v 13.42
provedl WP 🥔

Minor update preparing for compatibility with my upcoming "Mysterious Worlds" mod!

I've removed the "Jump to next planet" icon on the right-hand button bar to make room for the new "Explore Surface" button. The hotkey still works as normal. Let me know if you hate this!

Aktualizace: 1. úno. v 7.12
provedl WP 🥔

Updated filenames for the "Army Attachments Revived" army icons so they're consistent with that mods new update and will be overwritten/display correctly.

Aktualizace: 1. úno. v 5.20
provedl WP 🥔

Updated for v3.14!

Three major changes:
Holdings tab is at last complete! You can now close branch offices again (this was a serious bug, sorry for the long wait!) as well as see proper values, etc.
Unsqueezed the jobs view as requested in recent comments (I'm pretty sure I did, it's untested though so let me know! A screenshot would be cool).
Added a quick animation to the side panel.


Next update will likely be for Stellaris 4.0 which is slated to make some pretty epic changes to pops and I can guarantee you that the "population" tab is going to need a total rewrite. So enjoy this while you can!

Aktualizace: 2. srp. 2024 v 4.22
provedl WP 🥔

"Snowstorm Worlds" are now called "Blizzard Worlds" because it's slightly fewer characters and I don't want the text overlapping with the habitability value. I'll probably have to move it after all in a later patch.

Minor GUI tweaks to accommodate for my next mod that is releasing later this evening.

There are two more updates coming (one for gaia teraforming art, and one for the "close branch office" button) sorry they didn't make it into this one! Busy busy busy.

Aktualizace: 29. čvc. 2024 v 6.44
provedl WP 🥔

- Implemented a scripted trigger for the gaia art on PD's gaia worlds, so they shouldn't show fallback art any longer.