RimWorld
ABF: Synstructs Core
17개 중 1~10개 표시 중
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업데이트: 2025년 9월 20일 오전 8시 15분
작성자: Killathon

- Increased voidseal chassis/frame and thermal gel cold resistance again.

업데이트: 2025년 9월 14일 오후 6시 56분
작성자: Killathon

- Voidseal Chassis, frame, and thermal gel were reworked. Each now provides full vacuum immunity, but each is less cold resistant than previously.
- Guardstructs and other draftable animals cannot be drafted unless they are part of the player faction.
- Repair kits and part packs are now in their own thing category under manufactured rather than part of the manufactured category itself, and are both sellable and purchaseable.

업데이트: 2025년 8월 24일 오전 7시 24분
작성자: Killathon

- Fixed a typo and poor language in the hypothermic reaction hediff for synstructs.
- Unspawned enervoirs should no longer error on loading a save.
- Core assistant upgrades and other implants should now be removable via surgery.
- Voidseal chassis and frame upgrades are now available, as well as reworked thermal gel. Each provides 60 percent vacuum resistance, requiring at least two upgrades or vanilla means of increasing resistance to become immune to vacuum.

업데이트: 2025년 8월 2일 오후 4시 09분
작성자: Killathon

- Synstructs will no longer spawn with the cannibal trait.
- Non-Humanlikes should no longer have formatting surgeries as options.
- Beamcoil energy consumption and heat generation has been tweaked to be more generous. Additional changes may come.
- Making Synstructs or their parts is a smithing job rather than artificing job, so that it doesn't take too high of a priority.
- Extreme hypothermia is lethal for synstructs. It is in fact possible for machinery to freeze to the point of total functionality loss.
- It should now be possible to give any synstruct a healer mech serum and to remove porcupine quills.
- Minor refactoring of abstract race ThingDefs. This should have no visible effect.
- Updated compatibility.
- Implementation of the Powerjack for synstructs to charge from power network batteries.
- Beamcoils should no longer treat unconscious synstructs at 100% charge as needing to be charged, and thus wasting power. Unconscious synstructs do not lose energy, so there is no reason to put additional charge into them.
- Altered temperature tolerances to be slightly more sane ranges. Additional changes may come.
- Synstructs and humans will no longer be xenophobic toward one another via ideology or trait.

업데이트: 2025년 7월 27일 오전 8시 57분
작성자: Killathon

- Drones (and reprogrammable drones) no longer receive an Ideology tracker if they are revived via restruct kit. This would result in them having the player ideology after a save is loaded. This fix will not apply to drones that already have trackers (improperly) - that can be fixed by removing formatting and then reformatting back to drone.
- Synstructs no longer pay attention to prosthetics (or the lack thereof) for ideology, and no one will care about synstructs having or not having prosthetics. Body Purist and Transhumanist ideologies alike should no longer bug them about this.
- Fixed a three week old bug that prevented synstructs from being assigned a coherence spot.
- Enervoirs no longer lose their reserve if they lose power.
- Coolant/Lubricant needs and related items have been removed, and are replaced by a need for components.

업데이트: 2025년 7월 19일 오전 6시 45분
작성자: Killathon

- Synstruct animals, currently just biomimetics, should have immunity to infections and no longer have meat defs.
- Improved energy units language to be more accurate. It now uses Wd instead of Watts where appropriate.

업데이트: 2025년 7월 10일 오후 2시 16분
작성자: Killathon

- Synstruct coherence should tick upward or downward again, rather than remaining perfectly stagnant.
- Energy, coolant, and lubricant needs pause for synstructs who are incapacitated. No more losing energy while unconscious.
- Complexity effects have been removed, and the limit for complexity can no longer be exceeded. It was more trouble than it was worth.

업데이트: 2025년 7월 6일 오후 12시 54분
작성자: Killathon

- Generator body parts were removed, as synstructs do not need them. More changes may come to this.
- Making artificial synstruct animals draftable is now configurable in xml.
- Synstruct implants now allow for comps to be applied. This will have no first-party effects, but should improve mod compatibility.
- Refactored enervoir assignment and coherence spot assignment dialogues to use cached lists, and to only include pawns that can charge/cohere.
- Altered how beamcoils functioned so that they better match the needs of the pawns they charge, and indicate their level of efficiency at doing so.

업데이트: 2025년 7월 2일 오후 3시 04분
작성자: Killathon

- Updated with compatibility for 1.6.
- Too much refactoring of code to for me to keep track of. Or, rather, too much of which happened before I thought that tracking it really would have been a good idea.

업데이트: 2025년 5월 1일 오후 2시 49분
작성자: Killathon

- Experimentally implemented the Enervoir, a new building that slowly builds up charge from a connected power grid and provides it on demand, nearly instantaneously, to charge-capable pawns who will automatically use it if they need to (and can be forced to use it). It uses the same graphic asset as the charging station because the art work type is disabled.