RimWorld
ABF: Synstructs Core
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Update: 27 apr om 17:30

- Biomimetics on a map should now be properly counted up for the purposes of traits or other numerical analysis.
- Experimentally implemented the Beamcoil, a new building that can charge units that are in the same room as it. It uses the same graphic asset as the charging station because the art work type is disabled.
- Updated synstruct statistics sheet to more accurately calculate the energy loss rate per day.
- Synstruct neck body parts are no longer breathing or talking pathways, making them non-essential parts that do not affect capacities directly. Races that have essential parts attached to a neck that is destroyed will still die.

Update: 11 dec 2024 om 9:21

- Reworked archotech parts again so that the part replacer adds arms and legs, and altered the stat offsets to be factors instead. Also fixed the archotech coolant pump's lack of healing factor.

Update: 2 dec 2024 om 9:17

- Making a synstruct sapient will now generate a creator/creation relation between the artificer and newly sapient pawn. They have an opinion bonus equivalent to a parent/child relation and will be equally devastated should by the other's death (or being stripped of sapience). This is not a family relation, and it should never be randomly generated.
- Removed some extraneous capacities from Synstruct body parts that had little effect, and moved around some capacity sources to parts that made more sense.
- Implemented Biophile/Biophobe traits to give Synstructs more opinions about organic life, and reintroduce the traits in a new way.
- Fixed that formatting surgeries could be queued and carried out numerous times in series, which could cause issues.

Update: 21 nov 2024 om 9:58

- Implemented a core assistant that will completely negate the need for coherence at a consciousness penalty. Penalty value not yet finalized, and is open for debate.
- Removed about description's unused versioning line.

Update: 24 okt 2024 om 13:51

- Updated Russian Translations courtesy of LeonusDH
- Bugfix with pawn duplication when Ideology is not active, and some other cases
- New debug table tool for displaying synstruct charging rates and various other details
- Fixed incapacitation operations
- Painting synstructs should be less buggy now
- Changes that slipped in and I failed to record

Update: 27 jul 2024 om 7:36

- Drone Restruct kit had its description fixed to reference drones rather than sapients, as that is entirely its purpose.
- Improved spawning methods to be slightly more performant and consistent, as well as account for some edge cases.
- Killed a bug that was causing synstructs to ignore being downed due to low consciousness.
- Killed a bug that was causing blank synstructs to end up with nonsensical backstories that did nothing useful. Consciousless units will no longer hallucinate having some sort of personal history.

Update: 13 jul 2024 om 9:50

[Auto-generated text]: Initial upload.