RimWorld
ABF: Artificial Beings Framework
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更新:9月20日 @ 8時14分
更新者:Killathon

- Drone traders are now casually interactible so they can trade.

更新:9月14日 @ 18時55分
更新者:Killathon

- Pawn generation for reprogrammable drones now respects the required work types of the pawn kind.
- Dark study and fishing now have proper complexities for reprogrammable drones.

更新:8月24日 @ 7時23分
更新者:Killathon

- Drones are now restricted for psychic rituals the same way they are for normal rituals.
- Artificial beings should now properly be immune to porcupine quills all the time, regardless of how they are applied.
- It is no longer possible to use part packs to restore subparts of a part upgrade.
- Drone animals no longer default to having all special trainables unlocked.

更新:8月2日 @ 16時08分
更新者:Killathon

- Artificial beings no longer care about not being scarred for ideological purposes.
- Artificial beings are now instantaneously immune to all diseases by any and all diseases that they can possibly be exposed to. Related code was refactored for minor optimization.
- Artificial beings may now specify what rituals that drones of the race should be specifically allowed to participate in.

更新:7月27日 @ 8時56分
更新者:Killathon

- Cleanup and refactoring of back end code to remove some unnecessary functionality and alter some handling.
- Drones (including reprogrammable drones) no longer organize or participate in gatherings such as parties.
- Artificial needs can now optionally choose to display the need as per year rather than as per day.
- Reprogrammable drones should no longer lose specific work type priorities (namely, social, art, intellectual) upon loading a save.

更新:7月19日 @ 6時45分
更新者:Killathon

- Artificial beings are immune to porcupine quills. Pre-existing quills will have to be removed via dev mode or similar means.
- Updated preview image courtesy of PlanetSat0rn.

更新:7月13日 @ 15時29分
更新者:Killathon

- Fixed a potential complexity leak related to work types costing more to add and not refunding the same amount due to related skills. Work types no longer cost more based on related skills.

更新:7月13日 @ 6時00分
更新者:Killathon

- Needs being frozen no longer block hediffs that are tied to the Need being empty from being checked and updated. This means that shortages of a need no longer remain permanently stuck to the creature if the creature is downed and cannot be revived.

更新:7月10日 @ 14時15分
更新者:Killathon

- Reorganized art assets and cleaned out old files.

更新:7月6日 @ 12時53分
更新者:Killathon

- Artificial units can now adapt to EMP damage like Mechanoids do. This does nothing if they were immune to it.
- If Biotech is active, fabricors can now do artificer tasks.
- Humanlike drones are no longer casually interactible, which will mean animals don't nuzzle them. This should mean they nuzzle colonists with social skills and mood needs more consistently.