Arma 3
Animate - Rewrite
Viser 11-20 af 31 forekomster
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Opdatering: 1. juli kl. 7:48

- Fixed tsp_cba_animate_tactical CBA setting.

Opdatering: 26. juni kl. 23:46

- Added Subtitle (Top) hint style.
- Added more grenade throwing animations.
- Added CBA setting to adjust ACE carrying pickup speed.
- Added CBA setting to unsling when arsenal opened.
- Added double tap CBA control option for tap shoulder.
- Added dropping chemlight animation (Double tap C)
- Tactical Stance System code refactor.
- Fixed arm roll in ready crouch.
- Fixed 2.20 CfgPatches RPT error.

Opdatering: 25. apr. kl. 8:10

- Added Retro tactical style.
- Added optional PBO tsp_animate_aim to allow aiming in most gestures.
- Reloading will now clear old return gestures.
- Renamed Danger signal to Abort.
- Allowed tactical stance while vaulting.
- Allowed slinging/unslinging in water.
- ACE locking on slinged weapon.
- Disabled slinging in arsenal.

Opdatering: 12. mar. kl. 4:23

- Disabled weapon transitions in FFV.
- Lowered crouch sling > lowered crouch unsling no longer goes into standing animation.

Opdatering: 9. jan. kl. 8:00

- Added CBA setting to require sling item or not.
- Cancel vanilla animation after slinging rifle to unarmed.

Opdatering: 7. jan. kl. 8:50

- Added unsling keybind.
- Added rifle to launcher sling quickdraw.
- Added optional PBO "tsp_animate_swim" that makes swimming faster.
- Added more head lean/turn for item animations.
- Sling system rewrite.
- Sling style CBA setting (Simpleton, ADHD & Israeli).
- Having a sling prevents ACE uncon from dropping weapon.
- Changes with object/friend detection code.
- Barrel length and/or weapon inertia effects obstruction detection.
- Grenade animation no longer plays if no grenades in inventory.
- https://github.com/TheSpeshalPlatoon/A3-Animate

Opdatering: 21. nov. 2024 kl. 10:53

- Added CBA keybind for shoulder/leg tap/squeeze.
- Added CBA keybind for shoulder tap.
- Added CBA keybind for leg squeeze.
- Made transition between alternate ready > ready > combat ready smoother.
- Changed how port animation logic works when tsp_animate_walk.pbo is deleted.
- Fixed 3rd person switching not always working when doing port animation.

Opdatering: 30. okt. 2024 kl. 22:49

- Made it so door animation plays when unarmed.
- Made it so add sling CBA option only adds one sling per respawn.
- Fixed crash when trying to go into ready stance immediately after exiting port animation while being obstructed.
- Fixed crash when trying to use ACE incremental door opening while weapon lowered and in port animation.
- Possible fix for client side tapping camera shake.

Opdatering: 10. okt. 2024 kl. 12:32

- Added framework for different tactical stance styles (WIP).
- Added 3 tactical stance style sets: basic bitch, loosey goosey & tip to butt (WIP).
- Added CBA setting for default tactical stance style preference.
- Added CBA setting for autorifle tactical stance style preference.
- Added CBA setting for sniper tactical stance style preference.
- Added CBA setting for shotgun tactical stance style preference.
- Added 5 door siginals. (frag, shotgun, ready, peek, danger)
- Added 4 formation signals. (halt, column, line, wedge)
- Added more tactical cancel keybinds.
- Added port animation toggle.
- Possible fix for client-side tapping camera shake.
- Disabled map animation in Zeus.

Opdatering: 24. sep. 2024 kl. 14:53

- Excluded tsp_animate_stiff to optionals folder by default.