Total War: WARHAMMER III

Total War: WARHAMMER III

Nanu's Dynamic Regiments of Renown (Beta)
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Update: Sep 4 @ 1:21pm
by Nanu

Fixed an issue with new ammo types not applying in certain scenarios

Update: Sep 3 @ 3:30pm
by Nanu

  • Added 566 new effects
    • New Climate effects granted to units for fighting in specific terrain and climates
    • New Frozen and Lightning Ammunition Effects, complete with custom projectiles visuals
    • New Seeking Ammunition effect, which grants units Seeker Ammo that never misses
    • New Death Explosion effects, allowing your units to explode in fire, frost, poison, magic, and much more on death
    • New Contact effects, including Freezing and Electrifying attacks which make use of the new Frozen and Lightning Ammos
    • New Active and Passive abilities
    • New effects have been backfilled to already supported units
  • Increased default Base Unit Cost Value to 750
    • This will increase the chance of generating Dynamic RoRs for all units below 2000 unit cost, with medium cost units (400-600) having the greatest effect.
  • Added new Missile Scalar MCT Value
    • This scalar will be applied to any missile unit, making it harder for them to become RoRs
    • Default value: 1.25
  • Added new Early Turn MCT Values
    • The new Early Turn Scalar value will be applied to all units in the "early game"
    • The "early game" is defined by the Early Turn Threshold value and the Early Turn Scalar will gradualy increase until this turn number, after which the mechanic will disable itself.
    • Default Early Turn Scalar: 0.50
    • Default Early Turn Threshold: 40
  • Expert Skirmisher range increased from 25m to 55m
  • Added Explosive Ammunition to Marauder Horsemen of Tzeentch
  • Added missing ammo types to Eagle Claw Bolt Thrower
  • Fixed several ammunition types that had the wrong bonus damage
  • Fixed an issue with Kislev single entities not being considered single entities
  • Fixed an issue with "Highlanders" noun which caused naming errors

Update: Jul 30 @ 8:10am
by Nanu

Added nullchecks for characters to prevent crashes with Caravans of the Old World

Update: Jul 29 @ 5:55am
by Nanu

Fixed a rare crash that could occur after lightning strike battles

Update: Jul 24 @ 3:08pm
by Nanu

Fixed an issue with the Chariot name being assigned to Steam Tanks and Landships

Update: Jul 24 @ 3:07pm
by Nanu

Fixed an issue with skink Arcane Fire ammo being considered a precursor weapon, which meant it could not be used outside of melee/charge attacks.

Update: Jul 21 @ 8:49pm
by Nanu

Fixed an issue with damage calculations

Update: Jun 30 @ 8:58am
by Nanu

Fixed an issue with Base RoR chance claculating backwards, causing higher values to decrease chance and vice versa

Update: May 6 @ 10:59am
by Nanu

Added Barrier as a possible attribute

Update: Mar 29 @ 10:15am
by Nanu

  • Fixed an issue with Tzeentch units not receiving scripted ammo types
  • Added a few new nouns to the Lizardmen word list