RimWorld
Alpha Implants
Affichage des entrées 1-9 sur 9
Mis à jour le : 15 aout à 0h08

v2.02:

Fixed enlarger and shrinker implants being dependent on animal body size

Mis à jour le : 14 juil. à 9h18

v2.01:

- Fix for abilities not being shown on the animal

Mis à jour le : 24 juin à 7h09

v2.0:

- Updated to RimWorld 1.6
- Added: Mod no longer uses MVCF for ranged animal attack implants, instead swapping to base game AbilityDefs
- Added: content of the mod no longer requires Alpha Mythology or Alpha Animals, it is available for people without those mods too

Mis à jour le : 28 sept. 2024 à 10h31

v1.104:

Removed a leftover code patch that might have been getting compiled without need, causing HAR incompatibilities

Mis à jour le : 21 aout 2024 à 0h31

v1.103:

- Fix: Animal enlarger and shrinker were replacing the body and popping out all the other implants
- Fix: same issue with bionic shells
- Fix: Body prosthetics were incorrectly looking for body sizes for bionic implants
- Fix: removed some leftover log spam
- Tweak: Bionic shells will now increase armor by 25% (up from 15%), while prosthetics ones increase it by 15% (up from 5%)
- Tweak: Shell implants will get rid of present scars on the shell when implanted
- Tweak: Shell implants no longer count as added parts or add/subtract part efficiency
- Tweak: Body implants are now installable on insect shells too
- Tweak: Wing implants are now installable on insect elytra

Mis à jour le : 24 juil. 2024 à 22h33

v1.102:

Fix: ShamblerSway animation defof was not marked as needing Anomaly

Mis à jour le : 21 juil. 2024 à 7h30

v1.101:

Tweak: added a loadafter rule for Vanilla Races Expanded - Android to avoid a mod conflict

Mis à jour le : 20 juil. 2024 à 1h47

v1.1:

Fix: Changed class of brain and torso implants so they don't remove the implants added by other mods

Mis à jour le : 25 juin 2024 à 3h14

[Auto-generated text]: Initial upload.