Left 4 Dead 2

Left 4 Dead 2

Infection - Mutation
Viser 1–9 av 9 bidrag
Oppdatering: 19. aug. @ 14.07

[English]

- Moved ems folder to be in a different add-on.

Oppdatering: 25. sep. 2024 @ 13.15

[English]

- Integrated script's functions into a custom Game Event scope for better compatibility with other scripts.

Oppdatering: 6. sep. 2024 @ 16.30

[English]

- Fixed the problem where multiple special infected spawned in the saferoom if a survivor make it to the next level with more than 100% of infection.

Oppdatering: 29. aug. 2024 @ 13.18

[English]

- Fixed some minor typing errors.

Oppdatering: 29. aug. 2024 @ 11.46

[English]

- Fixed some minor typing errors.


- Fixed the problem of Ellis being completely immune again (?

Oppdatering: 29. aug. 2024 @ 11.26

[English]

- Added (finally xd) the level 4 difficulty for Infection.
- Changed the mutation UI language to english for better global understanding.
- Fixed the issue where higher difficulties didn't increase the temp health decay rate.
- Changed difficulties names and added short descriptions to them.
- Corrected some minor issues with wrong values in the infection system.

- Fixed the problem of Ellis being completely immune (?

Oppdatering: 29. juni 2024 @ 23.51

[English]

- Fixed a text from the code which belonged to the test version.

Oppdatering: 27. juni 2024 @ 6.14

[English]

- Fixed a bug where dying from over-infection would cause several special infected to appear instead of one.
- Fixed a bug where killing a teammate would cause him to not transform.
- A new mechanic has been implemented that allows you to prevent your companions from transforming when they die.

Oppdatering: 24. juni 2024 @ 17.31

[English]

- Addon uploaded to Steam Workshop.