RimWorld
MIM - WH40k Augmetics
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Update: 31 okt om 19:36

1. Rehabilitation and reconstruction recipe fixed - now they don't require abnormal amount of medicines
2. Texture updated.

Update: 29 jun om 6:38

[Auto-generated text]: Update on 6/29/2025 10:38:25 PM.

Update: 10 jan om 17:33

11/1/2025: Chem Injectors now keep your pawns Chemical Needs (not specific drug needs) always 100%.

Update: 2 jan om 4:48

2/1/2025: CE patch fix - Augments that gives carrying capacity bonus for vanilla now gives carry mass and carry bulk bonus for CE.

Update: 18 aug 2024 om 9:00

19/08/2024: Texture / XML update
- Iron Gob rendering size, layer and position updated to fit with Heavy Jaws of Biotech Head type.

Update: 11 aug 2024 om 11:52

12/08/2024: XML update
- New Heretic Implant: Smokeleaf Joint Injector

Update: 8 jul 2024 om 18:44

09/07/2024: C# / XML update
- Now implants can be installed over bionics or other non-natural bodyparts. Thanks @Fluorite!

Update: 28 jun 2024 om 14:22

29/06/2024: Patch Update
- 1.5/CE: CE patch updated/ fixed

Update: 12 jun 2024 om 10:04

13/06/2024:
- Existing augmetic reconstructions renamed to augmetic rehabilitation.
- New 15 augmetic reconstructions added. (restore missing body part)
- New exnotic augmetic implants - Constructer Interface, Karrikian Lock-Arm, Ætheric Wave-spars, Blackbone Bracing, Pain Ward, Vitae Spplacement added.
- Existing research of Augmetic reconstructions renamed to augmetic rehabilitation.
- New research - Exotic Augmetic Implant, Augmetic reconstructions
- Fixed wrong def name of EMWH_VitaeSpplacement -> EMWH_VitaeSupplacement
- Revised TechHediffsTag so that NPCs have a chance to get most of the new augmetics, if they have enough money.

Update: 12 jun 2024 om 9:35

[Auto-generated text]: Update on 6/13/2024 1:35:32 AM.