XCOM 2
Amalgamation: Mec Trooper Edition
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Actualización: 19 AGO 2024 a las 9:20

MEC Troopers be giant tanky bois now.

For reals: Added the HP buffs back in for all difficulties and start with a native point or armor. If you're running Amalgamation MEC Troopers, you are most likely going up against modded enemies. With all the extra weaknesses that MEC Troopers have it is fine for them to be a little more beefy to reduce the squishy-ness feeling they currently have.

Actualización: 9 AGO 2024 a las 6:44

Small reduction to the HP nerf. Now starts with 8 HP instead of 7 (versus the 10 of the base MEC Trooper mod.)

Actualización: 8 AGO 2024 a las 9:26

Small tweak to all Secondary Specs which add support for SPARK Arsenal secondary weapons.

Actualización: 31 JUL 2024 a las 11:51

Add +1 armor pip to the Titan primary spec at rank 1, and Behemoth/Juggernaut primary specs gain +1 armor pip at rank 3.

Actualización: 13 JUN 2024 a las 9:16

Add support for Custom Hero Adversaries to all Reaper MEC class permuations (skirmisher already handled by base Playable MEC Trooper Redux configs).

Actualización: 11 JUN 2024 a las 10:12

Fix issue where Amal MEC classes were showing up for normal soldiers

Actualización: 11 JUN 2024 a las 10:04

Fix naming issue with Skirm templates where they were Skrim. Any Skirmisher MEC built before this fix will be broken and needs to use something like Additional Soldier Console Commands to fix it.

Actualización: 11 JUN 2024 a las 7:29

Massive icon update thanks to the amazing work by EvilBob22.

Actualización: 10 JUN 2024 a las 14:08

Finalized all the primary, secondary, and tertiary specs. It's ALIVE!

Actualización: 6 JUN 2024 a las 13:43

Initial release.