Left 4 Dead 2
Team Psykskallar Aesthetics
Mostrando 41-50 de 58 aportaciones
< 1  2  3  4  5  6 >
Actualización: 26 OCT 2024 a las 22:03
por yoru

Adjusted the brightness of the skybox on subway level

Actualización: 26 OCT 2024 a las 21:26
por yoru

I remade No Mercy's color correction, and skybox.

17's color corrections are way too fucked with gamma, and they don't capture cry of fear's atmosphere, got tired of em.

I got my hands on photoshop, so i'll remake all color corrections as time goes on.

Actualización: 20 OCT 2024 a las 21:14
por yoru

Remade Dead Air.
No Mercy polish.
New textures.

Actualización: 4 OCT 2024 a las 2:23
por yoru

increased death toll's skybox resolution

Actualización: 4 OCT 2024 a las 1:11
por yoru

Re-made No Mercy & Death Toll's skyboxes to better match Cry Of Fear.
Added in a missing exterior texture on Dark Carnival concert finale.

Actualización: 27 AGO 2024 a las 17:54
por yoru

reworked l4d2 textures, further polish.

Actualización: 24 AGO 2024 a las 7:53
por yoru

Huge update for l4d2 campaigns, mainly dark carnival.
Most of the l4d2 campaigns recycle the same textures, so this affects other maps too.
Remade the tunnel of love from scratch with whatever I could come up with in photoshop, not exactly cof textures but fuck it, i like the results. Swamp fever has been affected, most nature textures, changed a few overlay textures.

Actualización: 22 AGO 2024 a las 14:57
por yoru

a tweak

Actualización: 22 AGO 2024 a las 13:40
por yoru

Updating the first level of dark carnival (highway).

Actualización: 20 AGO 2024 a las 5:03
por yoru

Added back the sewer slime texture in no mercy, fixed transparency issues.
Re-adjusted dark carnival skybox.
Minor tweak on death toll.