Tabletop Simulator

Tabletop Simulator

Nemesis Retaliation (Script assisted)
408개 중 91~100개 표시 중
< 1 ... 8  9  10  11  12 ... 41 >
업데이트: 2025년 8월 9일 오전 10시 45분
작성자: STUVash

-Fixed some typos.

업데이트: 2025년 8월 9일 오전 10시 33분
작성자: STUVash

-Changed Combat Engineer Computer Skills effect wording.

-Rebalanced the values on the top part of the Robot cards picture.

-Xyrian Status 'Marked' effect will register to Rooms map as a player passed, it should work better that way. I suspect one Xyrian got lost in one of my game because of that.

-Moved the Robot default position in the Hibernatorium further to the right, since enemies tend to be placed on the left first. The Robot was hiding these first enemies, especially small ones, this should fix it.

-walksounds will check another soundboard when facing Neoflesh, and Queen will always have priority to play her step sounds.

-Fixed Neoflesh Queen tokens not returning to the intruder bag after being used.

-New attempt at prioritising Queen sounds over the rest until the sound is done playing.

-Optimized the soundboard reset into a function. This will also be reused to regain priority for queen sounds.

업데이트: 2025년 8월 8일 오후 1시 51분
작성자: STUVash

-Fixed Noises being added both as Intruder and as Noise during autoEvent sequence when facing Sangrevores. They belong in the Noise list of course. As a result they were counted twice when checking a corridor crowd.

업데이트: 2025년 8월 8일 오후 1시 00분
작성자: STUVash

-Fixed Xyrian Event Queen Tracking effect starting on the same round it was flipped.

-Changed Xyrian Allegiance back picture.

-Changed Recon Scouting Action picture.

-Changed 2 Heavy Gun Operator Actions picture.

업데이트: 2025년 8월 7일 오전 11시 52분
작성자: STUVash

-Fixed Primeblood Queen Hazard, when Queen is dead, using drone token bag instead of drone figure bag. The variable name used was missing one letter 'F'.

-Changing my mind again, I prefer enemies to be placed smoothly with some more events bringing enemies in globally.

-Hibernatorium hidden room will be visible again, not because I want it to be visible but because the buttons created on this tile were ALSO invisible. This was blocking the autoEvent Sequence too... I hope this is the only part where this issue happens...

-Fixed Servant Hunt Xyrian Event effect starting on the same round it was flipped.

-Fixed Xyrian attack using the wrong message when giving a Serious Wound.

-Xyrian Tracers placed automatically will always be locked as a way to avoid collisions with other objects (these Tracers are rather big... maybe I should make them smaller...?)

-Fixed loseHealth function error looking for an index that does not exist.

업데이트: 2025년 8월 7일 오전 6시 02분
작성자: STUVash

-Changed Field Surgery Action picture, this one is clearer.

업데이트: 2025년 8월 7일 오전 5시 41분
작성자: STUVash

-Changed Medical Support Actions picture.

업데이트: 2025년 8월 7일 오전 3시 27분
작성자: STUVash

-Added footsteps sounds for Neoflesh units. With reduced volume this time.

업데이트: 2025년 8월 7일 오전 2시 28분
작성자: STUVash

-Changed the volume of the recently added sounds, to be similar to the previous ones.

업데이트: 2025년 8월 6일 오후 2시 15분
작성자: STUVash

-Added various sounds, mostly for Neoflesh. Volume is a bit high... I should have checked beforehand... oh well I guess that might change later too.

-I thought math.randomSeed was being reset upon saving but apparently that wasn't the case. Now it is. The games should be a bit more random.