RimWorld
Too Many Mods - Compats and Rebalances
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更新:8 月 16 日 @ 上午 8:22
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[Vanilla Base Generation Expanded compats]
- Adds 3 battery rooms (using Alpha Animals, VFuE - Architect)
- Adds 2 kitchens (using ReBuild, Vanilla Cooking Expanded)
- Adds 5 recrooms (using ReBuild, VBE, VCE, VFuE, VFuE - Spacer)

[Misc]
- Updated animal spawn compats for ReGrowth 2: Aspen

Note: This bug is not caused by this mod: pawns can vanish when entering a settlement map with the error "transport pods arrival action: System.IndexOutOfRangeException: ~",

更新:8 月 15 日 @ 下午 6:52
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- Adds custom structures to Vanilla Base Generation Expanded:
- 3 power plants (using Biotech, Alpha Animals, Rimsenal Security)
- 3 hospitals (using ReBuild, VFuE - Medical)
- Adds plants from Vanilla Brewing Expanded, Vanilla Plants Expanded and Vanilla Plants Expanded - More Plants to genetic field pool (VBGE)
- Defense settlements can be generated with a hospital (VBGE)

更新:8 月 15 日 @ 下午 2:37
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Added various items from the following mods to Vanilla Base Generation Expanded loot pool, in addition to existing patches (doesn’t affect hard-coded loots, though):
- Odyssey: beam weapons to empire weapon pool, Mastodon tusk to tribal pool
- Alpha Animals: Medicinal cactipine quill to tribal settlements
- Alpha Crafts: artisanal goods to production settlements
- Megafauna: tusks and horns to tribal settlements
- Mythic Ages: Megafauna Bestiary: items to tribal settlements
- Rimsenal Augmented Vanilla Pack: weapon pools
- Vanilla Apparel Expanded: apparel pools
- Vanilla Brewing Expanded: beverages to slaver settlements
- Vanilla Cooking Expanded: Salt to empire mining settlements
- Vanilla Chemfuel Expanded: Deepchem to empire mining settlements
- Vanilla Weapons Expanded: weapon pools / Shovel to outlander mining settlements
- VFE - Medieval 2: wine to empire settlements, mead to pirate settlements
- VFE - Tribals: tribal weapon / apparel pool

If Vanilla Base Generation Expanded, Rimsenal Factions and Rimsenal - Security is loaded,
- GD bases use Deployable AMR / light mortar / machine gun and Grenade / HMG / Recoilless rifle nest
- JI bases use Barrage turret and Molten cannon
- TE bases use Kinetic sniper turret
- YP bases use Shard sentry turret and Wave emitter

更新:8 月 15 日 @ 上午 8:14
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- (sorted more genes)

更新:8 月 15 日 @ 上午 7:12
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- Updated gene category patches (most genes except cosmetic / misc ones should be neatly sorted now)

更新:8 月 15 日 @ 上午 5:40
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- (minor conflict fix)

更新:8 月 14 日 @ 下午 5:00
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- Moves Gluttonous (VRE - Pigskin) and stomach genes from WVC to food consumption gene category from Alpha Genes
- Moves Coarse fur (WVC) to natural armor gene category from Alpha Genes
- Moves Transcendent (VRE - Archon) to death resistance gene category from B&S
- Separates shambler genes from anomaly gene category (Alpha Genes)
- Creates melee category and moves related genes (only active with certain mods)
- Sorts gene categories into a more logical order

- (auto cherry picker) Acid weakness (Alpha Genes) if B&S is loaded

更新:8 月 14 日 @ 上午 11:27
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[Optional Ancient urban ruins patches (default false)]
###“Vanilla loot” option must be toggled on before enabling this option.###
- Removes Level schedule main tab
- Makes elevators, floor labelings and dining chair from the mod unbuildable by the player
- Also moves floors to Floor building tab, consequently removing Labeling building tab
- Copies Ancient dismantling table recipes to Machining table and changes research prerequisites to Machining
- Removes Recycling assembly research project (making Ancient dismantling table unbuildable)
- Traders sell less map items
- Small fuel generator: decreased cost, x0.5 fuel consumption, max fuel and power output (was the same as vanilla Chemfuel powered generator)

[Other Ancient urban ruins patches]
Adds following items to the loot table of Ancient urban ruins
(loot weights are set assuming the “Vanilla loot” option is toggled on) (compatible with Vanilla plus loot expirence for ancient urban ruins: doesn’t add stuff that is already covered in that mod)

- Adds artisan goods from Alpha Crafts to loot table (non-foods to collectible loot table, drinks to beverage loot table, preservative foods to food loot table) (also replaces potato chips loot table to chips) (includes items that require other mods)
- Adds bottled drinks from Vanilla Brewing Expanded to beverage loot table (also adds Cigars, Cigarettes along with Smokeleaf joint to collectible loot table)
- Adds Lung purifier to injector loot table (Det’s Buzzers)
- Adds Gorewine to beverage loot table (Det’s Keshig)
- Adds Kumis to beverage loot table (Lambda’s Kumis)
- Adds Ammo pack to military loot table, Tool belt to tool loot table, and Medic bag to medical loot table (VAEA)
- Adds Agave nectar, Chocolate syrup and Insect jelly preserves to collectible loot table (VCE)
- Adds Jerky to food loot table, and Opium to medical loot table (VFE - Classical)
- Adds Mead and Wine to beverage loot table (VFE - Medieval 2)
- Adds Rum to beverage loot table (VFE - Pirates)
- Adds Chemshine to beverage loot table (VFE - Settlers)
- Adds Antibiotics to medical supplies loot table (VRE - Genie)

(also added patches to name change option)

更新:8 月 14 日 @ 上午 11:07
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(see above)

更新:8 月 13 日 @ 下午 3:49
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- (patch change) (shambler xenotypes) Excluded xenotypes with fire abilities from Cybranian - Anomaly Ghosts patch