RimWorld

RimWorld

Too Many Mods - Compats and Rebalances
Visar 351–360 av 443 poster
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Uppdatering: 10 jul, 2024 @ 4:59

- Added ReGrowth: Boiling - Alpha Animals, Megafauna, Dinosauria, Vanilla Animals Expanded compat
- Added ReGrowth: Aspen - Alpha Animals, Megafauna, Dinosauria compat

- Mechahybrid antenna requires Mechanoid component instead (VGE, VFE - Mechanoids)
- Repair shelf also requires Mechanoid component (while requires -2 advanced components) (VFuE - Spacer, VFE - Mechanoids)

- Mind-numb serum sets Consciousness max to 90% instead of reducing it by 5%

Uppdatering: 9 jul, 2024 @ 19:32

- Alpha gene excavator is renamed to Advanced gene excavator, and Dino gene excavator and Megafauna gene excavator is integrated to Advanced gene excavators. (Vanilla Genetics Expanded)
- More capital inconsistencies in Vanilla Genetics Expanded are fixed.
- Weird line issues below ability description in B&S’s wing genes are fixed. (This was more clear with movetype description with Pathfinding Framework.)

Uppdatering: 9 jul, 2024 @ 17:33

- With Alpha Genes, WVC wings simply ignore terrain cost without toggleable ability.
- With Alpha Genes, Big and Small wings have the same custom description
- Several wing-related oversights were fixed

Uppdatering: 9 jul, 2024 @ 17:16

(minor fix)

Uppdatering: 9 jul, 2024 @ 7:48

- Fixes capital inconsistencies of Vanilla Genetics Expanded: since their hybrid quality is hard-coded to be capitalized, I added harmony postfix to counter their hybrids' name postfix: which means this mod is no longer xml-only, but don't worry about performance: I checked with Dub's Performance Analyzer and even after hybrid raids it's 0.001ms average.

Uppdatering: 9 jul, 2024 @ 6:55

- Deadcat (WVC) uses Psychic camouflage gene from Alpha Genes instead of Inivisibility gene
- Scaly body gene (Alpha Genes) grants Amphibian movetype (req: Pathfinding Framework)

- With Alpha Implants, “Animal implant: ~” -> “Animal ~”, “Human implant: ~” -> “~” (Vanilla Genetics Expanded)

[New Cherry Picker]
Psychic camouflage / (-) Invisibility (Alpha Genes / WVC)

Uppdatering: 8 jul, 2024 @ 5:49

- (Fix) Never dead gene (WVC) is not in auto-cherry picker nor replaced anymore with B&S. Undead affinity - Undead precept patch is also removed. (caused buggy texts in hud)

- (Optional, default false) Genes from Alpha Genes spawn in vanilla genepacks. Alphapacks and Mixedpacks in Gene lab quests are replaced with vanilla genepacks. Adds Alphapack and Mixedpack (and corresponding spawner genes in WVC) to auto cherry picker. (Since they can’t be sold from gene banks. Also their display names are redundant like “Alphapack (genepack (~))”.)

- Added condiment effects description to condiments from Vanilla Brewing Expanded (like other condiments)
- Silence: met +3 -> +1
- Savant: met +2 -> +0

Uppdatering: 7 jul, 2024 @ 6:06

- Undead affinity (B&S) counts for Undead precept (WVC) (also added Undead affinity to remaining WVC undead xenotypes)
- Nauticals meme (VVE) uses Corsair style (Alpha Memes)
- Madness meme (Alpha Memes) uses Eldritch style (VIE - M&S)
- Scrapper meme (VIE - M&S) uses Scavenger style (Alpha Memes)
- Ritualist meme uses Horaxian style (Alpha Memes)
- Bloodfeeding meme uses Bloody gothic style from ATH's style Gothic and Bloody Gothic
- (Optional, default: false) Raid presence genes from Alpha Genes use raid wealth multiplier stat from B&S (so that it will be shown in stat window and consistent with BaS genes) (internally this adds 4 new genes and replaces the original ones if used in xenotypes, and adds original genes to auto cherry picker.)
- (Minor changes)

Uppdatering: 6 jul, 2024 @ 13:09

- Fixed conflictions with VFE Tribals - Mod Patches
- (minor changes)

Uppdatering: 5 jul, 2024 @ 15:44

- Mythic house of fire (Biotech Expansion - Mythic) uses Draconic style from ATH's style Draconic
- Minor fix (x2)