RimWorld
Too Many Mods - Compats and Rebalances
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Actualización: 29 MAR a las 11:35 a. m.

- (techprint locks) Climate adjuster, Sun blocker, Vanometric generator and Weather controller research projects (Reinforced Mechanoids 2) require studying the corresponding chip to start researching (similar to mechanitor chips: this doesn’t consume chips)
-(gene rebalance) Dryad queen (WVC): met +7 -> -1 (effectively -2 as it conflicts with Sterile)

Actualización: 28 MAR a las 3:55 p. m.

- Added gene compat for newly added xenotypes (Nociokin and Beholdkind) by the latest WVC update

Actualización: 27 MAR a las 10:38 p. m.

- (minor fix) Fixed Biotech Expansion - Mythic + ATH's style Draconic patch being triggered with Biotech Expansion - Mammalia

Actualización: 27 MAR a las 9:04 p. m.

- Following weapons can be equipped with VE shields: Laser handcannon (Glitter Weaponry), Impact stubber (Impact Weaponry), Phase shank (Phase Weaponry), Kinetic wpistol, Modular hybrid pistol, Molten pistol (Rimsenal), Smart machine pistol (Rimsenal Spacer), High-caliber revolver (originally Hand cannon, VWE), Gauss revolver (VWE Frontier+Coilgun)
- Added Brawnum and Bogleg (Det’s Xenotype) to Merchant’s guild (VFEM2)
- Added light radius indicator to Andons (Erin’s Japanese Furniture)
- Gunner expertise (Vanilla Skills Expanded) uses vanilla ranged cooldown factor stat instead of VFE’s.

Actualización: 27 MAR a las 2:23 a. m.

- (research merging) Solved incompatibility with Research Reinvented: Stepping Stones

Actualización: 26 MAR a las 6:42 a. m.

- Cannon (VFE - Pirates) require Matchlocks research instead of Smithing (req: VFEM2)
- (name change) Hand cannon (VWE) -> High-caliber revolver if VFEM2 is loaded (name overlap)

Actualización: 26 MAR a las 1:59 a. m.

- Added gene compats for Skeletal returned (B&S)

Actualización: 26 MAR a las 12:37 a. m.

- Added VCE - Carnivore/Vegetarian Meals Patch compat for research merging patch
- Fixed VBGE patch referenced Charge cycler with VFEE instead of VFED

Actualización: 25 MAR a las 11:39 a. m.

(minor update)

Actualización: 24 MAR a las 7:38 a. m.

- Added a few xenotypes from other mods to xenohuman factions (Alpha Genes)