Tower Unite

Tower Unite

Ochre
Showing 1-9 of 9 entries
Update: Nov 6 @ 11:30am

Gameplay Changes
- Widened the hallway connected to the locker room's broken wall
- Added a few crates in front of the locker room's staircase to break up sightlines
- Widened a staircase connecting the long hallway to the encampments
- Added another chainlink fence to the encampments to break up a sightline

Fixes
- Fixed another (hopefully the last) staircase you could get stuck on

Update: Nov 5 @ 11:00am

This map has always suffered from being too big and too confusing to navigate, but I liked all the areas too much and didn't want to remove any of them so I never really fixed that. Anyway, I returned to this recently and realized I didn't like a lot of the areas that much so I removed them.

The map is now roughly 50% smaller than it was. The teleporters have also been removed since they shouldn't be necessary for getting around the map anymore.

Gameplay Changes
- Removed all teleporters
- Removed the lobby room on the surface and the giant lifts leading up to it
- Removed the cave connecting the underground building to the lifts
- Removed the side cave with the giant hole in the ceiling
- Moved the aquifer much closer to the dome encampments and added a small cave connecting it to the long hallway
- Expanded some rooms in the long hallway, widened a staircase, and added a dirt ramp to remove dead ends and make navigation slightly easier
- Blocked off a doorway leading into the encampments and added some chainlink fences to block off a long sightline
- Locker Room: Removed most of the clutter in the center of the room, tripled the width of the broken wall, brought a back wall closer inward, and significantly widened the staircase
- Removed a brick wall blocking off a doorway connecting the green multi-layer room with the long hallway, but added crates to obstruct the sightline
- Gave each room in the underground building a unique light color
- Re-placed all spawn points and removed spawns that were only active in Horde Mode

Optimizations
- Removed ~2000 items and removed the giant mover lifts in the process of shrinking the map, nearly doubling FPS

Fixes
- Fixed a couple staircases that you could still get stuck on

Update: Feb 4 @ 12:52pm

Optimizations
- Removed a ton of 'NO ITEM' connections in IO modules
- Removed DIY Design Fans and replaced them with canvases
- Disabled collision on some inaccessible decoration
- Disabled caustic effects on some light sources and removed a few unnecessary lights
- Changed some placeable lights to fill lights
- Removed 19 items from both of the big lifts

Gameplay Changes
- Small lifts are now turned off by default and only move if someone stands on them (this is actually also an optimization but it affects gameplay too)
- Added a bunch of spawn points that should only activate in Horde Mode

Visual Changes/Fixes
- Adjusted colors on lights to make some of the areas look more distinct
- Replaced a couple light fixtures
- Fixed the sun being visible in the sky

Update: May 24, 2024 @ 1:03pm

- Re-colored some light beams that I forgot to turn green

Update: May 20, 2024 @ 5:36pm

Small large big small update to address the map being too big and areas being a bit difficult to distinguish. I've been meaning to release this update for a while but got kinda burnt out and busy with other stuff. Sorry about the delay!

- Added 3 new pairs of teleporters (these are vents on the ground rather than doorways):
--- 01: one end near the western big lift, one end at the top of the room with the ceiling hole and minecart track
--- 02: one end in the large room with the encampments, the other end on the blue-lit porch area
--- 03: one end in the dark corner of the brick hallways, one end in the white-tiled locker room

- Color-coded certain areas to hopefully make them easier to identify:
--- The building in the center of the map now has green-tinted lighting
--- The area with the ceiling hole and minecart track now has purple light poles placed throughout
--- The area with the blue porch now has blue light poles (and the previously-existing blue lights are brighter)
--- The encampments were kept as-is

Update: May 6, 2024 @ 8:29pm

- Removed and replaced two Nuke Buttons that were used as decoration
- Lowered a blocking volume that was placed on the floor of the flooded room (it was placed to prevent going deep enough to start swimming, but it was higher than it needed to be)
- Tiny adjustments that were insignificant enough to be forgotten; probably just adjusting values on some sound emitters or something

Update: May 5, 2024 @ 1:03pm

- Updated eerie sounds in the upper surface room (now always audible throughout the entire room)

Update: May 5, 2024 @ 12:47pm

Tiny post-release patch to fix some visual issues I noticed while checking the map for bugs.

- Changed the ambient noise in the flooded room
- Fixed a several tiny holes in the map (none of them impacted gameplay at all besides taking away from the atmosphere if you noticed them)
- Edited a lamp post in the room with the tall "pillar" crystal formations to more closely match the ones in the nearby elevator room
- Shrunk some Glass Blocks lining a hallway with a wood floor and switched their variations from 4 to 7, effectively halving the size of and doubling the amount of panels
- Added upper trim to the low brick walls in the room with the tall "pillar" crystal formations
- Added wooden supports to hold up the corrugated walls in the large multi-level room with the tile/linoleum floors

Update: May 4, 2024 @ 11:28pm

Created item.

Welcome to the Change Notes Zone. Some extra information about this map:
- There are four green doors. Infected players can walk into these to take a quick shortcut from one end of the map to another.
- There are two pairs of elevators. One is small and can be avoided by taking side paths, but the other pair is huge and travels up about 100 meters into a large-ish room. It might be a good spot for Survivors to hang out, but there's also 4 spawn points up there for the Infected, so it's not completely safe.

I have a couple posts on TU's forums up with some extra screenshots and videos that you can check out at the links below.
https://forums.pixeltailgames.com/t/virus-ochre/50541
https://forums.pixeltailgames.com/t/may-june-2024-condo-contest-game-world-maps/50550/5