Kenshi
MegaHaulerBot
Показване на 1 — 10 от 14 постъпления
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Обновление: 14 септ. в 1:33
от yukke

V14:

-- Improvised (again) fix for make Gorillio MEGAHAULERs coexistence with Ancient Ruins.

In theory, it will be worked correctly. but I will debug it on someday.

Обновление: 13 септ. в 11:22
от yukke

V13:

- Improvised Fix WARNING: NO DEBUGGING
I will check it how it works correctly, If I have a time.


At least, you can hire them, the gorillo ones. with contains wrong dialogue tho.

Обновление: 24 юли в 7:57
от yukke

V12:

*MEGAHAULERS now will be spawned at somewhere next to the King Gorillo, REQUIRED game-imports.

Обновление: 30 юли 2024 в 11:57
от yukke

V11:

*MEGAHAULERs are now deals 200% damage against the same race.

Обновление: 29 юни 2024 в 20:22
от yukke

V10:

*Added "Guy with a MEGAHAULER" Game Starts, cloned from "Guy with a dog."

Обновление: 13 юни 2024 в 22:18
от yukke

V9:
Added unique normal map texture files for MegaHaulerPack.
Fixed correct path for MegahaulerPack.

So an another 4K texture is added!
If you are worry about for in-game-crash, try use the Compressed Textures Verion.

TameBeasties ver:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3239122443

Non-TameBeasties ver:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3239122443

Обновление: 12 юни 2024 в 19:36
от yukke

V8:
Fixed the wrong MegaHauler's normal map texture format (DXT5 -> DXT5nm).

According to here (it's written by Japanese), the normal map textures for animals are must be exported as "DXT5nm" not to "DXT5"
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3049566171

Обновление: 10 юни 2024 в 9:23
от yukke

V7:

----MOVING----

*[BUFFED]:
Shrinked MegaHauler's hull size
(XZ: 75 -> 60)
(Y: 90 -> 72)
Also pathfind footprint radius is changed (40 -> 30)


*[BUFFED]:
Incrased MegaHauler's moving speed (100 -> 140)
*[NERFED]:
Decreased MegaHauler's turning rate (15 -> 6)


This means MegaHaulers will be expected to:
*prevent stucking.
*fast on the flats and roads, but slow on the bumpy.



----HEALTH & COMBAT----

*[NERFED]:
Increased MegaHauler's bleed rate (0.5 -> 0.75)

*[BUFFED]:
Increased MegaHauler's healing rate (0.66 -> 0.83) *1


*[NERFED]:
Changed MegaHauler's "STAT_TOUGHNESS" to
"stats good" -> "stats bad".

This means MegaHaulers takes more damage, slow gaining TOUGHNESS skills.

*1: Technically, the healing rate will be mostly same, I think.
(0.83 * 0.8 = 0.664)
(I'm not sure Kenshi supports third decimal point on FCS, so I set 0.83, not to 0.825.)


*[NERFED]:
*Decreased dealing damage against animals (0.4 -> 0.3)


*[BUFFED]:
Increased MegaHauler's vision range multiplier (0.1 -> 0.3)

This means wild Megahaulers are more likey to
keep stalking against another characters.

Обновление: 15 май 2024 в 10:20
от yukke

V6:

*Incrased MegaHauler's Healing rate (0.5 -> 0.66)

*Increased MegaHauler's Health:
Head : (1200 -> 2000)
Stomach: (1000 -> 1500)
Chest : (1000 -> 1500)

Обновление: 8 май 2024 в 19:55
от yukke

V5:

*Added 64 of items in MegahaulerPack.
*Changed the MegaHauler texture file name because it could overwrite the vanilla StoneMine texture.