RimWorld
[AV] Framework
23件中 11-20 を表示
< 1  2  3 >
更新: 2024年9月14日 @ 9時37分

Update on 9/14/2024 6:37:39 PM.

Mod version: 1.0.17

Optional colored mechanitor range:
- huge performance increase when using the custom drawradius of the mechanitor command range (this only fixes the performance of the vanilla way, other mods will still use the non performant way...)

new feature:
- reworked the scaleable spawner comp to be useable witth buildings, allowing multiple products to choose from as well as scaling and/or requiring research (only used in [AV] Mechtech so far)

更新: 2024年8月1日 @ 9時11分

Update on 8/1/2024 6:11:47 PM.

Mod version: 1.0.16

- added an easy way for other mods (which require this framework) to forcibly save framework settings
- added a hint to the placeworker message that it can be turned off in the settings

更新: 2024年7月26日 @ 8時32分

Update on 7/26/2024 5:32:09 PM:

Mod version: 1.0.16

- fixed a bug with the optional colored mechlink ranges

更新: 2024年7月13日 @ 4時26分

Update on 7/13/2024 1:26:04 PM:

Mod version: 1.0.15

- fixed the null pointer error spam when [AV] Ancient Xenos and Useful Terror where used together

更新: 2024年7月10日 @ 8時05分

Update on 7/10/2024 5:05:42 PM:

Mod version: 1.0.14

- fixed english translation-keys for choosing a mechanitor color

更新: 2024年7月6日 @ 2時00分

Update on 7/6/2024 11:00:17 AM:

- fixed a typo allowing plantdrops for [AV] Tribal Mechlink to not always drop

更新: 2024年7月2日 @ 9時39分

Update on 7/2/2024 6:39:53 PM:

Mod version: 1.0.13

- added additional code for custom mechlink implants
- added the optional biotech QoL-support for multiple mechanitors (need to be activated in the settings), enabling to give their command radius different colors as well as hightlighting mechs and mechanitors when drafted with a toggle in the bottom right of the screen

- mechanoids can now sleep / dormant self charge on their own spot
- fixed a bug in the "carry mech to spot"-Job
- the framework should no longer throw errors of missing defs when launchend without biotech
- mechlink harmony patches are now applied by automated compatability when using biotech (but can still be turned off in DEV-mode)

更新: 2024年6月12日 @ 13時05分

Update on 6/12/2024 10:05:53 PM:

Mod version: 1.0.12

- pre-added code for custom mechlink implants
- blue electric spark effect from [AV] Sparkling Jade is now contained in this mod instead

更新: 2024年5月24日 @ 11時41分

Update on 5/24/2024 8:41:01 PM:

Mod version: 1.0.11

- fixed the placeworker for [AV] Mechanoid Spots to not effect bandnodes when toggled off in the settings

更新: 2024年5月24日 @ 7時01分

Update on 5/24/2024 4:01:44 PM:

Mod version: 1.0.1

- added code for [AV] Sparkling Jade
- moved some code from [AV]Mechanoid Spots into this framework to not clutter the game with the same code multiple times